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  1. Hi, MightyEditor will be updated, planned update time 1h here are the latest updates for MightyEditor: Now it's possible to save the project state! There are 2 new options under Projects dropdown menu: Save - saves the current project state (uses the current datetime (iso format) as the name) Save as... - allows the user to name the state Saved states are located under MyMighty -> SavedStates tab. Home button moved from Project -> Home dropdown to the logo in the top left corner. New map option added - pixelPerfectPicking. Useful if you have sprites with high opacity. You can access map settings by clicking on the free spot on the map. 2 new project properties added: skipFrames (enabled by default) - enables frame skipping in the created movies. See: https://github.com/TheMightyFingers/mightyeditor/issues/34 Animations should now be playing at the same speed as they would in the game, however not as smooth as they will in the game, the reason for this is that ME is jumping from frame to frame instead of smooth interpolation - as the phaser tween manager in the game does it. roundPosition - atm. very experimental, forces integers (rounded numbers) for x/y coordinates. Now animations created with mt.helper should end on the correct frame (last frame included). Leaving animation (back button or esc key) - resets all to frame 0. This should fix some random inconsistencies with the saved map and the actual map. Project properties are located under MyMighty -> Properties tab. Usability improved while copying / pasting objects with Alt key: * new objects will be added to the correct parent * new group will be added at the same level as the source group New Object control button added - Duplicate - duplicates selected object(s) (Ctrl + D). Objects with atlas texture will now remember frame name and will try to find a new frame on the atlas update with a corresponding frame name. Export will also expose a new attribute: frameName. ctrl + click removed - for selecting group instead of an object (conflicting with snap to grid functionality). Shortcut key added - G - instead - to select the selected object's parent. Miscelaneus improvements to the source editor - it shouldn't crash anymore on random circumstances (too heavy intellisense?).