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I recently started development for web. Unfortunately I came from C++ world, as I already mentioned in the topic about our game. I would like to know, what do experienced web developers use to implement network protocol? Especially I am interested in real time multiplayer games, when latency should be minimized and message size is critical. I know a bit about Google protocol buffers and Apache thrift. But at the end I reinvented the wheel. Enjoy some C++ bullshit, if you want: https://github.com/misanthrop/binary-wheel