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Found 22 results

  1. Within the dynamic landscape of the gaming industry, various innovations have revolutionized the gaming experience. Among these advancements, LiveOps stands out as a crucial element that has reshaped the game monetization process. LiveOps seamlessly integrates development, operations, and real-time player engagement. This article explores the essentials of LiveOps, discusses its significance in the gaming sector, and outlines some of the most effective LiveOps practices for optimizing outcomes. Understanding LiveOps LiveOps, short for Live Operations, refers to updates or modifications introduced to a game while it is live. It enables the correction of glitches or bugs during the game's progression, eliminating the need for a new upgraded version. By continuously adding upgrades, LiveOps enhances user retention and increases engagement rates. Evolution of LiveOps In the past, the concept of LiveOps was impractical with traditional gaming consoles, as fixing bugs during gameplay was challenging. The shift from physical discs to digital platforms, however, enabled LiveOps to evolve from bug fixes to a customer-centric service, improving user experience and facilitating game monetization. Symbiosis of Gaming and LiveOps LiveOps has significantly enhanced gaming experiences, contributing to the success of online games. According to the 2023 State of Mobile Gaming report by Sensor Tower, games with LiveOps generate 30 times more revenue than those without. LiveOps fosters a sense of community among players through direct engagement, crucial for the success of mobile games relying on retention and in-app purchases. Advantages of LiveOps for Developers and Publishers LiveOps has become an integral part of mobile games, providing numerous benefits for app developers. This section outlines LiveOps's role in user acquisition, player retention, increased engagement, monetization opportunities, and iterative game development. Community Building LiveOps in mobile games facilitates seamless communication between players and developers, fostering a positive relationship by addressing player feedback swiftly. Types of LiveOps LiveOps takes various forms to encourage users to return, engage, or re-engage with an app. The six primary forms include introducing new content, time-sensitive events, in-app purchase bundles, enhanced user support, A/B testing capabilities, and in-app promotions. Selecting the Right LiveOps Tool Choosing the appropriate LiveOps tool is crucial for effective game monetization. Developers and publishers should consider factors such as compatibility with the game engine technology stack, features, ease of integration, robust analytics, scalability, and integration with multiple monetization solutions. Top 4 LiveOps Tools While numerous LiveOps tools are available, developers should familiarize themselves with the top four: Unity Analytics PlayFab Firebase Photon Challenges Associated with LiveOps Despite its benefits, LiveOps poses some challenges, including increased development time, data privacy concerns, and technical complexity. Key Takeaways In navigating the ever-changing gaming landscape, game developers should recognize the significance of LiveOps as a strategy to distinguish themselves, engage players, and optimize monetization. From sustained engagement to data-driven decision-making, LiveOps serves as a catalyst for an unparalleled gaming experience, shaping the future of gaming for those who integrate it into their monetization strategy.
  2. Block Swapper - Block color change puzzle game. Tap the blocks to change color and match the target. Block Swapper Video of game play
  3. We just finished up our puzzle game Implosion. It was originally made for Ludum Dare 48 and has since been refined and polished. We added tons more content and have plans to sell the game (any advice on who to contact there would be greatly appreciated). It is a puzzle game built around moves cascading down through layers. You have to strategically move knowing that each layer below the current one will result in a loss. It was made using Unity then built into an html5 game. There is no ads in this version of the game so enjoy the puzzles!
  4. Mahjong Solitaire by Pino is a classic tile-matching puzzle game, revamped to deliver relaxing and distraction-free experience. Play Mahjong Solitaire Full screen. All games are solvable. Hint/Shuffle/Undo helper tools. Works great on mobile and desktop. Mobile version uses specially designed layouts for comfortable experience on smaller screens. Clean and modern graphics.
  5. Hi, I've made this simple game that is actually more an awareness test than a game. You have ten seconds to watch a short movie and then you have to answer 10 questions... Give it a try and let me know your result after your first try! (tester avarege made out 4-6/10) The game is made with Construct 3. All the graphics assets is made with Blender 2.90. Awareness Test - The Robot Bar - Link You can play it from desktop or mobile Enjoy!
  6. I am developing a unique but really simple puzzle game that consist in just put all the players (astronauts) in the goal squares at the same time. Rules: All astronauts move at once. NOTE: Only puzzle games lovers would enjoy this game, so if you aren't, you can skip seeing it:). Some levels could be really challenging. Here it is: https://llpujol.itch.io/puzzle-astronauts Comments & improve suggestions are welcomed:), Hope someone could enjoy it:)
  7. Hi players, I've just published my last game based on the Four Color Theorem. It's built in HTML5 with Phaser 3.19.0 (phaser.io) and available on Kongregate. Link: https://www.kongregate.com/games/toweld/four-color-theorem-coloring-puzzle-game?sfa=permalink&referrer=toweld If you don't know the four color theorem, here is a short abstract from Wikipedia (https://en.wikipedia.org/wiki/Four_color_theorem) In simple terms, the goal is to color the entire map so that two adjacent regions do not have the same color. Regions are called adjacent (next to each other) if they share a segment of the border, not just a point. The game is a good way to discover or experiment with that theorem. Have fun! Pascal
  8. 49 puzzle game Browser demo AppStore Technology HTML5 CONSTRUCT 2 Your goal is 49 ! can you do it? Place the frist number where you want! Next sequence of numbers can be placed only skipping two pieces in one of 4 directions + another one from the last number 4 possible moviments Right and Up RIght and Down Left and e Up Left and down
  9. Hi, Tower Boom is my first HTML5 game. It has 24 levels, and now available for non-exclusive licensing. The game was ported from flash, you can play the flash at https://www.coolmathgames.com/0-tower-boom If you're interested, feel free to send me a PM, I'll give you the HTML5 link. Here are some screenshoots...
  10. Link It Up! is a casual, puzzle platforming game. In this game you need to link up the line to make your way through the level. Link It Up! features 30 levels that include interesting puzzles as well as cool platforming challenges. You can Play it here: https://www.newgrounds.com/portal/view/729389 Link It Up! is available for non-exclusive licensing so if you're interested in licensing it contact me via email: [email protected]
  11. Play Link: Pixel Memory Find all card pairs, level your profile & unlock new cards in this “Memory” classic optimized for mobile! Play Link: Pixel Memory Welcome to the "Memory" classic, expanded with new features & optimized for mobile! Game Features: Play the “Memory” classic in this mobile game. 3 Difficulties: Easy, Medium & Hard. Level up your profile & unlock more cards. Browse your collection to see which cards you’ve already unlocked. 4 card deck skins: Choose the one you like best! View your profile for your game stats & best scores in all difficulties. Gameplay: Find all the matching card pairs on the table. Find them before you run out of guesses. Unlock all the card packages in the game. Controls: The whole game requires only click inputs and is perfectly optimized for mobile! Credits: The game was developed solely by me. All assets in this game were either done by me or from the CC0 assets linked below. These sources are also credited inside the game: Play Button Name: Cartoon Mobile Rounded Icon Buttons Author: Nathan "GDquest" Lovato, https://opengameart.org/users/gdquest, http://gdquest.com/ URL: https://opengameart.org/content/cartoon-mobile-rounded-icon-buttons Explosion Sprite: Name: 2D Explosion Animations #2 | Frame by frame Author: Sinestesia, https://opengameart.org/users/sinestesia, http://www.sinestesiastudio.com/ URL: https://opengameart.org/content/2d-explosion-animations-2-frame-by-frame http://bit.ly/2C6Bi8b Audio: http://www.freesfx.co.uk/sfx/ Play Link: Pixel Memory
  12. Hello everybody I'm just taking a survey about preferred features in a mobile puzzle game. Just 9 questions to rate (1 to 5) one minute of your time. would you like to take it? https://s.surveytown.com/survey/?c=201101&id=1 At the time of writing I've very few responses, btw I link data in this thread, whenever I'll have more I'd update stats thanks SurveyTown - Puzzle Game Preferred Features_ Results.pdf
  13. Play Link: Blob'n Pop Play Link: Blob'n Pop -------------------- UPDATE March 19, 2018: We have added an Endless Mode to the game, as was suggested in the replies below! -------------------- Hey guys, I would like to show you my newest Phaser 3 game! The gameplay takes a casual and funny approach – enter one of the three unique worlds and pop bubbles for the highest score! Art Style: For the first time I have a game where all pictures were drawn specifically for this game! I hope the worlds and their animated surroundings are enjoyable to play. Gameplay: Pop the bubbles, but don't touch the forbidden color! Get combo points by popping the same color 3x in a row. Get enough points and avdance through 3 unique worlds with funny distractions Features: Short Tutorial 3 Unique Worlds With 3 Levels Each Levels Become Increasingly Difficult Your Best Score and Your Last Score Simple Click/Touch Inputs Mobile Optimized! I hope you like the game! I created it with Phaser 3, if you find a bug or problem, please let me know. Also any feedback is much appreciated! Play Link: Blob'n Pop
  14. Based on this classic puzzle, we created a game called Math Tower of Hanoi. The game contains of 18 levels - from simple ones to complex ones. The smallest disk has number 1 on it, the next disk is larger and has number 2 and so on up to the largest disk that has number 8, accordingly. The main goal of this game is to move the disks so that the amount of the digits on all the disks in the bars would match the target. The fewer steps you make during the game, the more points you will get for the puzzle. You are allowed to move only one disk at a time. You cannot put a larger disk on a smaller one. You will get other math tasks between the levels. Play and improve your skills in mental counting. Online Version Android Version iOS Version
  15. Play Link: Squares Vs Circles Game Circles don't like Squares, because Squares have edges... Welcome to this fun mobile Puzzle Game You tap Squares to toggle their position: defensive or vulnerable. Toggle smart to survive against the incoming Circles. There are different Square types that require different strategies: - Normal Square - Lazy Square - Coward Square This is my first Puzzle game. If you guys like it, I will add more levels Have fun! Play Link: Squares Vs Circles Game
  16. Just finished a free HTML5 game I built using Phaser. It works on both PC and Mobile. Click Here To Play Similar to Chip's Challenge, you work your way through multiple levels collecting and using items. The goal is to get to the finish line (checkered square), but there are three stars and a hidden gem on every level if you're up for the extra challenge. Give it a play and let me know what you think. Cheers, Darkwall
  17. New Year, new games!! Here is our latest released six HTML5 games ! Please check out and if you are interested in buying non-exclusive license of these games please contact [email protected] . We offer discount for bulk purchasing! Some of the key reasons you will want to buy from us are: 1) Our games are cross platform supported , run on any browser and device. 2) We provide free localization service. You just give the translation in a doc file and we will put those in the game for free. 3) We offer discount for bulk purchase. Title : Fill The Hive Genre: Arcade Link: http://games.gappsstudio.com/fill_the_hive Title: Memory Scanning Genre: Puzzle / Memory game Link: http://games.gappsstudio.com/memory_scanning Title: Thief Puzzle Genre: Puzzle Link: http://games.gappsstudio.com/thief_puzzle Title: Zombie Brain Run Genre: Arcade Link: http://games.gappsstudio.com/zombie_brain_run/unlocked_level Title: Figure Puzzle Genre: Puzzle/Physics Link: http://games.gappsstudio.com/figure_puzzle/unlocked_level Title: Duck Hunting Madness Genre: Action Link: http://games.gappsstudio.com/duck-hunting-madness All the levels are unlocked here , so that you can see within short period of time. Feel free to contact at [email protected] Visit our website at www.gappsstudio.com
  18. Guys, I have just rolled out a new puzzle game which is unique in its gameplay. I request you to provide a feedback and ways you think this puzzle can be improved. The puzzle is quite interesting and needs a lot of strategy and number crunching for high scores. Though I myself has been consistently scoring over a few thousands minimum for each completed game, I have not seen anybody else reach even 500 so far. I am not sure if this is because of lack of clarity or instructions. Your helpful insight will help. Your feedback is much appreciated. https://play.google.com/store/apps/details?id=com.algotgames.spreadthenumber [Update] - Added web version of the game @ http://www.playonlinedicegames.com/spreadthenumber
  19. Hi Everyone, Here is my latest game: Sailor Pop The HTML5 game has now been released on http://sailorpop.com with the following features: 50 levels including "Gold Stash" and "Extra Hard" levels. 5 unlockable boosters: Color Perl, use to free all same color fishes. Starfish, can spin and free all fishes around. Gold Key, use to remove all visible locks. Rusted Scissors, use to cut all visible fishnets. Many items with special abilities including "messages in a bottle", shells, starfish, jelly fish, perls, gold keys, lockers, rocks, fishnets, gold chests. Power bar booster to activate with current level points. Cloud sync to save progress and sync in any browser, mobile and desktop. Universal top score list for every level. HD Gameplay Trailer: Enjoy, Thanks!
  20. Hi Everyone, Here is my new game Jelly Doods. Jelly Doods is a puzzle game with one simple rule: stick the same color jellies together. To do so the player can slide the blocks horizontally and vertically in the grid. The current demo comes with 12 levels (the last 2 levels are much harder on purpose, the difficulty will be paced out evenly in the final version). I am planning to release the game with 50 original levels. Here is the video: Link to demo: http://games.okijin.com/jellydoodsdemo/ Hope you enjoy, Feedback welcome.
  21. Hello all, This is my new game Okto. Goal of this game is to avoid collision between the ball and the oktagons, and survive as much as possible. You can play it here: http://netgfx.com/trunk/games/okto/ Here are some screens also - Fun fact: first I had tried to create this game with KineticJS canvas framework (don't get me wrong it is an amazing framework). But I could not get passed 30fps even on desktop devices, whilst the code was highly optimized. With Phaser all my problems are solved and I'm seeing 50-60 fps at least on newer mobile devices and of-course dekstop. Thanks for your time!
  22. Hi all, excuse my English. I share my first game made in HTML5. It is a puzzle game where you have to combine colored monsters to pass the levels. Hope you like it MixedMonsters
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