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Found 1 result

  1. Hi guys, i want to add a quality control to my project so a user can change the quality of the scene to reduce lag / improve performance on low-end machines, I stumpled over the "Auto-LOD" https://doc.babylonjs.com/tutorials/In-Browser_Mesh_Simplification_(Auto-LOD) but it doesn't quite do the trick, indices only reduced slightly & no change to vertices. Take a simple sphere made with 20 segments/subdivs, var sphere = BABYLON.Mesh.CreateSphere("sphere", 20, 2, scene); This sphere contains 5808 indices & 1035 vertices, But if i create the sphere with 10 segments instead, var sphere = BABYLON.Mesh.CreateSphere("sphere", 10, 2, scene); This sphere only contains 1728 indices & 325 vertices. Is there any way available to reduce the actual "quality" of a mesh (live) without using the LOD or Auto-LOD systems? (i need to use it on custom 3d models aswell). For the sphere as an example. I want to go from 20 -> 10 segments if quality is reduced by 50%, is this possible to do "on-the-go" or would it be better to force a reload and then load the meshes/models with the requested quality? Any ideas/input would be greately appreciated Cheers
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