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Found 2 results

  1. So, I'm looking for ways to create a ragdoll effect using Cannon.js, and (preferably) a skinned, imported mesh. I tried the following 2 methods: #1: Use getRotation/position/absolute.. etc on the bones, to match with the Cannon bodies. This doesn't seem to work like it does the other way around (Match Cannon body to bone position and rotation). #2: Split my model into the different body parts, so each and every limp can be used seperately. This 'can' work, but requires a lot of work, and won't look as good as on a skinned model. Here is an example of a ragdoll, shamelessly stolen from the Cannon.js Three.js Ragdoll example: http://www.babylonjs-playground.com/index.html#XVETC#3 I'm looking for creative ways of achieving this very same ragdoll effect, but with a model. Edit: Forgot to mention, press A to start the ragdoll by enabling the stepping of the Cannon world.
  2. Creating A Ragdoll In Phaser

    So I'm trying to create a rag doll based game, where the user dodges some falling objects! It's inspired by one of my favorite games as a kid: http://www.freewebarcade.com/game/ragdoll-avalanche-2/ There isn't really any documentation on this and frankly I'm pretty new to game development(not javascript though) Whats the easiest way to get a ragdoll running in phaser? I was able to find a vague reference leading to P2JS and its ragdoll example but: 1. I'm not skilled enough port it to phasers built in P2 2. The ragdoll isn't very similar to the one in ragdoll avalanche Is there a way to do this with sprites & maybe physics editor to get it running more the like example game I provided? Any help / example code you'd be willing to share is greatly appreciated! -Thanks for reading