Jump to content

Search the Community

Showing results for tags 'reflectionprobe'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. I'd like to recreate a Three.js demo in Babylonjs for fun: https://threejs.org/examples/#webgl_materials_cubemap_dynamic2 I'm guessing a Reflection Probe is my best best? I'm just now beginning to transition from Three.js to Babylonjs so any pointers are welcome! If there is any technical limitation to doing this that would also be valuable info. I've read a few forum posts touching on the techniques I'll need here, but now with 3.0 and the 3.1 preview I thought it's worth asking. Do you think I could get it so close you couldn't tell the difference?
  2. I'm really new to 3D in general, but the ReflectionProbe just doesn't seem right to me. http://www.babylonjs-playground.com/#KA93U#79 Why does the reflection sometimes appear at the top of the cube? Nothing is up there to reflect.... Also, the reflection can appear rotated sideways at times too. I used Chrome 48 and Edge 12.1.
×
×
  • Create New...