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  1. Hello world, this is my first post (and first weekend using babylon) so please be kind First I'd like to say that BJS is amazing, and I can't believe I've gotten this far as someone with little programming background. Here is a playground that shows the issue I'm having: http://www.babylonjs-playground.com/#DR6N9#15 The player (box) is able to throw fireballs, via spacebar. Movement is WASD. The code is supposed to detect collision of the fireball instance with the ground, dispose the fireball instance, and create a new different instance of the fireball being lodged in the ground. And then dispose that. This does happen occasionally, but only when the player is facing x or z directions. (On my localhost I dont have the direction issue?) The rest of the time the fireball keeps bouncing along. In both my localhost and the playground, the lodged fireball instance often appears mysteriously floating in the air instead of in the ground. I can't figure out if this is a physics engine issue or an issue with my code (most likely ). Any insight would be greatly appreciated. Thanks!
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