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  1. I can't get console error into playground, but the bug is still here: if I want to use KTX compressed textures, BJS don't fallback to source texture if the ktx file isn't found. So inevitably the use of a scene HDR envTexture cancel the scene loading. line 16, set the value to true: https://www.babylonjs-playground.com/#F70HUY (texture files comes from here) In a more gobal way, if a texture miss its KTX version, it could be very convenient to use source texture instead (when you have hundreds of texture, you can't convert files each time you update them). Here an example with a jpg texture which doesn't have its corresponding ktx file: https://www.babylonjs-playground.com/#F70HUY#1 If I well remember (not sure), a few (long?) time ago, BJS was doing this source-texture fallback, am I wrong?