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  1. Hello all, lately I have been trying to find a way to save progress or part of a game session that was made with canvas. What I came up is explained in the following tutorial-like blog post of mine: http://nightlycoding.com/index.php/2014/01/replay-system-for-kineticjs-and-html5-canvas Also there is the Codepen where it all started: http://codepen.io/netgfx/full/DLrCy In a nutshell I'am using canvas toDataURL function along with animationFrame only decoupled by underscoreJS debounce (to save some CPU cycles). Playback is made with the excellent Greensock TimelineLite. Let me know what do you think. Should I consider refining it and made more universal? Could some game frameworks be interested?