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  1. Hi everybody, I am working on a game project for school, and I choose Phaser for developt it. I would like to know if is it possible to make a responsive game with SVG file that I made with Illustrator. I saw that with Arcade engine, the collisions/bounding box is not accurate compared to my SVG file. So I tried to use the P2 engine, and use PhysicsEditor to generate physic JSON file and load with "loadPolygon" function like this example : http://examples.phaser.io/_site/view_full.html?d=p2%20physics&f=load+polygon+2.js&t=load%20polygon%202 (I tried but not working for the moment, I have "Invalid key/object" ) Problem is that I have to export my SVG file to a PNG file, for use PhysicsEditor so I lost the responsive possibilites. I would like to know if responsive is possible with phaser or if a solution can be make any reponsive. ollo
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