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Found 76 results

  1. jalex

    Classic Space Adventure

    Now my platform game Classic Space Adventure is finished! It is inspired by the Classic Space theme by LEGO®, and is an action adventure game that you play in a browser on a desktop computer. Since it is based on LEGO® I am not planning on making any money of it, but I hope it will be played by many people. So if you got any ideas to share on how I can spread the game to a bigger audience, please let me know in the comments The game is written in Javascript without the use of any frameworks or libraries. The music I have composed in Famitracker. In total there are 6 bosses and around 70 different enemies and characters. I have a webpage for the game here, and a trailer which you can check out here. Any feedback is welcome! Play the game here! (Chrome is recommended)
  2. I have created a platform game in 2D for the desktop that is based on the Classic Space theme by LEGO. It is still under testing so I will make a new post later on when it is finished, but here is a little preview of the game. It is written from scratch in Javascript without using any libraries (except for jQuery sometimes), and since it is quite big it probably takes more then 5 hours to finish. In total there are 6 bosses and about 50 different enemies. The graphical style is a mix between Nintendo 8-bit and C64. I also wonder if you got any tips on how I can spread this game to a bigger audience?
  3. Hi all! I made some improvements to my web games site 1 Pixel Army, now it has 4 games (all made with Phaser). I'd be happy to receive suggestions for improvement. You also have the option to place a free ad as well, to promote your game/project/whatever, you just have to sign in with your Google account. Hope you enjoy the games, and spread the word!
  4. PLAY IT: https://arcade.ly/games/starcastle/ DESCRIPTION Star Castle, originally by Cinematronics, is an old skool shooter released to arcades in 1980. The objective is to pilot your spaceship around the screen, and destroy the cannon that sits in the centre of the rotating shield rings. You must dodge both the large electric pulse projectiles fired by the cannon, and the homing mines it releases to chase you around the screen. Star Citadel is my take on this largely forgotten classic and, whilst it includes a "classic" variant that I hope is very close to the experience of playing the original (tricky, as I've never actually played the original - only seen footage), the main event is the "modern" variant, which includes a few differences: Your ship is a bit nippier, and hopefully easier to control, and overall I've tried to make the game feel more fluid The earlier levels are definitely easier than the original You do score (a very small number of) points for destroying mines You can fire continuously simply by holding down the SPACE bar, mouse button, or by holding your touch on a phone or tablet I've also removed the 3 shot limit from your fire WORK LEFT TO DO Both of these are items for the "modern" mode: I'd like to add simple power-ups to increase your firepower I'd like to make the mines harder to destroy on higher levels by making them require multiple shots to kill, along with colour coding to show how many more times you need to shoot them There's also this: I'd like to add more control options in terms of keyboard controls so that people who are used to the original button layout of the arcade machine find the game more accessible PLATFORMS AND CONTROLS The game should run in all modern web browsers on computer, and has been tested on Windows and OSX. It also runs on both iOS and Android devices. iPhone 6 or later recommended, although it just about runs on a 5S, and Android devices considered high end in 2014/15 or later will probably cut it. On a computer either the keyboard or mouse can be used Keyboard controls are ARROW KEYS to turn and thrust, along with SPACE to fire Mouse controls: the ship will always face the mouse cursor so move the mouse to the location you'd like the ship to head towards, then LEFT BUTTON to fire, and RIGHT BUTTON to thrust On a phone or tablet you can use a combination of tilt and touch controls Tilt the device into landscape orientation (it's recommended you go into full screen - this works well on Android; iOS has no explicit full screen support so you may need to manually zoom the web page) Tilt the device to steer - the ship will face in the direction of tilt Press on the left-hand side of the play area/screen to thrust Press on the right-hand side of the play area/screen to fire TECHNOLOGIES I'm not using any kind of framework here: it's all just basic HTML5, JavaScript (ES5, to be precise, on the client), and CSS. No WebGL either: it's all Canvas2D. Audio mostly uses the Web Audio API, although I do make use of the HTML5 <AUDIO> element so the game will run with sounds in IE11. I suspect it would probably even work in IE10, although I haven't been able to test that recently, and I don't think anyone uses it anymore (unlike 11 - sigh). The back-end is NodeJS/Express (ES2016 here) on Ubuntu, with MongoDB as main data store for hiscore and play information. FEEDBACK Any and all feedback gratefully received, particularly when in comes to playability and controls. Also if you fancy testing out the login with facebook/twitter functionality to ensure your high score is recorded correctly I'd be really grateful. There's definitely lag on scores appearing sometimes. Also, I'm not sure if the reason nobody else has logged in to associate their score with their name is because they just don't want to log in, or because I'm the only person it actually works for (wouldn't be the first time). Also, happy to answer any questions. Here's the link to play, again: https://arcade.ly/games/starcastle/
  5. Hello, I have decided I would like to sell the source code of the Node based Client/Server Engine of Retro RPG Online http://www.retrorpgonline.com. Trying to gather how much people would be interested in leasing the source for an annual fee. Upon Subscription users can use the source to make there own Online RPG. The Subscribers would also get a say in what gets developed in newer versions. The base code is from Browserquest (http://browserquest.mozilla.org/ - MPL 2.0) and more code was added to it by Asky (https://github.com/browserquest/BrowserQuest-Asky - MPL 2.0), finally most modifications were done by me. Play it and see for yourself if it is an Engine you would like to have. Any constructive feedback is welcome, thanks. Kind regards, Langerz
  6. Hello everyone, I present you my first game, available for free on Itch.io It's a pretty simple pixel-art platform game, you have to jump from ruin to ruin without falling, the platforms are randomly created as you go so the level is infinite the goal being to make the best score possible to unlock more levels. Each level will have its particularities, some with boss. The game is available on Itch.io : https://arludus.itch.io/the-last-ruin
  7. Hello to everyone, I'm currently developing a fan-made, retro-style and non-profit game with Phaser based on the TV show Stranger Things. The main idea is to do a Point and Click game like old classics (Monkey Island saga, Indiana Jones and the fate of atlantis, etc...) with retro pixel-art graphics and chiptune music. I'm looking for GFX and Music artists If you are interested to collaborate with this project please contact with me and I'll send you a link to see the work in progress. (Sorry if there are some grammar errors, I'm Spanish).
  8. Hi everyone! This is my little game called 'Salvage', a sort of turn-based bullet-hell game (with inspiration from SuperHot). I hope you enjoy, and I would of course appreciate any feedback or comments you would be willing to spare! https://e1sif.itch.io/salvage
  9. Hello Everyone! I'm a freelance pixel artist looking to work on small to mid-sized projects. I'm open to working along side other artist, as well. My portfolio can be found here - https://caleidosymmetry.wixsite.com/portfolio If you have any questions, or would just like to follow up with me, my email is caleidosymmetry [at] gmail [dot] com. I'm really looking forward to working with you! - Feral Pixel
  10. Rybar

    Roto Blaster

    Made with the same tiny custom engine as Greeble, Scott "Cantelope" McGann and I just finished making Roto Blaster. It's a simple twitchy arcade shooter with a fun dodge mechanic. Let me know what you think! http://cantelope.tk/tunnel
  11. Hey there, I'm really new to Pixijs. I'm planning to develop something which will require text captions displaying over time (think banjo kazooie, spyro, pokemon, etc etc). Does pixi already provide some way of doing this? I wouldn't mind doing it but I don't wanna reinvent the wheel. Thx in advance for the help guys
  12. noisechip

    Weekly Indie Devlog

    Hello, i'm an Indie developer from Spain. I started some time ago a weekly devlog about my work and the work of my team mates. Here it is the last week video : All the games are done using Game Maker and exported to html5 to be able to play here : http://www.gamedanteam.com/ Also i plan to export the games to Android and Ios. Please, give me some comments about the video and or the games. I'll be posting here the new videos, hope someone can learn something from my experience. Thanks for your time !
  13. My last game, Faraon, created live, about 35 hours of video.Playable from any browser, smartphones, iphones, mac, pc, tablets etc...Rescue your friend through the dangerous rooms hidden in the pyramid of Pharaoh.Test your skill in this fun platform game, Are you a hero? Prove it.Funny and fast platform game.- 55 levels.- 3 different finishes.- Easy to play, one-touch control.- Many traps and enemies await you in the pyramid.- Great and original soundtrack.- Adapted for keyboard and touch screen.- Playable from any device.- Pixelated graphics. Faraon trailerPlay on Itch.IO: Faraon Itch.ioPlay on my Web: Faraon
  14. Langerz82

    PhaserQuest - Roleplay Mod

    PhaserQuest - Roleplay Mod. This is a version of PhaserQuest with RPG elements in it such as levelling and an equipment system. Many thanks go to the original developer of PhaserQuest and of BrowserQuest for the assets. Play the Demo Here: http://vps128058.vps.ovh.ca:8081/ Note 2 - You also need to be level 2 to equip the next beginner sword. The dialog is missing for now.
  15. Hi all, I am here to present Relic : Tale of the Undead Princess, a retro 2D action-adventure game. On the menu : Greenlight, trailers, playable demo and upcoming release ! OVERVIEW The princess is dead... But she is back ! The last hope against evil forces. Help her explore the realm and succeed where all heroes have failed. Relic : Tale of the Undead Princess is a retro 2D action-adventure game, with a fine blend of exploration, puzzles, secrets and challenges ! GREENLIGHT Support the Princess on Steam > Relic on Greenlight < I am not asking for "likes" it, but if you enjoy the concept and gameplay, a little help is always welcome. Thanks More resources on the Steam Greenlight page : trailer, screenshots, features and playable demos. DEVELOPMENT I work alone and I handle the programming, production, game design, level design, QA and misc art assets ; for everything else (main tilesheets, sprites, music) I license asset packs from artists and asset stores. Full detailed credits in the game. - Estimated play time : 8~12h, depending on player experience and game completion - Game size : ~200 playable screens - Team : myself ! - Development time : ~1 year, from scratch - Platforms : Windows 7/8/10, Linux (tested on Ubuntu 16.04 LTS) - Release date : TBC ~ Spring 2017 TOOLS - Tech : The game is developed in TypeScript, using VSCode and SmartGit. It is using the Phaser engine, in its latest pre-CE version, 2.6.2. On top of which I add my own gameplay framework, a json data-driven Entity-Component-System architecture. - Art & design : I'm using Pyxel for misc pixel art and Tiled for the level design. - Production : handled with Trello and Toggl, plus a collection of ad-hoc prod assets. - Shipping : The application is packaged with NW.js to deploy as a desktop executable. Thanks for reading - I hope you will enjoy Relic : Tale of the Undead Princess !
  16. uzudil

    Arkona II

    Hello all, please take a look at my uber-alpha project Arkona II. It runs as a desktop app (courtesy of electron) but it is an html5/js game. I've only been able to run the mac version, so apologies is the other platforms are not working. https://github.com/uzudil/arkona2/releases Thanks! --U ps.: did I mention I'm looking for contributors?! It could be you...
  17. SpaceMonstersUK

    [WIP] Old school shoot em up

    Hi, I have an arcade game in development. The game isn't hosted online anywhere just now but it will be on completion at my arcade playstar.mobi Here's a few screens. You can also see a video of the game running on YouTube: The game is written using vanilla JS. It's a cool project as it's involved creating a level editor that outputs a ton of JSON. The data is stored in a MySQL database and I wrote a web front end for dragging and dropping the entities into place. Each entity (sprite) has a load of parameters which really warranted the level editor as manipulating data in a text file is a pain! The resolution of the game is 640 x 960 but scales to the device using CSS vh and vw. The artwork is drawn in Photoshop to 320 x 480 and scaled using nearest neighbour on export to present the retro pixelated effect at 200%. Hope you guys like the look of it. It'll be done end of June.
  18. Hi devs! I am an experienced music producer with over ten years experience making music and hold a music degree with other music production qualifications. I have made music for indie games and bigger titles such as Sega's Alex Kidd In Miracle World 2, a homebrew game for the Master System. My main portfolios are here: https://www.pond5.com/artist/nicolemarieproductions https://www.productiontrax.com/profile.php?id=12726 I am very flexible and open to negotiations. I work via Paypal. I hope to hear from you!
  19. Arkona (working title) is an isometric retro rpg in a style you may remember if you played pc games in the 90s. :-) I'm looking for people who are just into this stuff. The game is in a relatively early stage and is meant as a hobby project only. I could use help with: - music/sound fx (there are none so far) - 3d artist: is toon-shaded creature animation your thing? - pixel artist: see screenshot below for reference - coder: phaser+es6+webpack, there is a lot to do (combat, inventory, pathfinding, etc.) - other: want to write conversations, design levels, etc? Get the source here: https://github.com/uzudil/arkona Thanks for considering! --U
  20. The project is about a 2D Retro Monster Training Game (not similar to Pokemon though!). The name of the Game is Creaturals. Creaturals are monsters which live in an alternate universe and can be summoned through portals by using their summoning shards. You take the role of a young boy named [player selects name] living in the small village of Grefin. After an event that changed his life the young boy leaves his home to get trained by Joel, and learn how to use the Creatural shards, how to obtain Creaturals and how to fight with them, preparing him for the war against the Jay Clan which tries to rule the world by using Creaturals to fight for them. Our target platform is PC but we are also considering running a mobile game side project to earn financial support for the team's needs. I am a self-taught amateur programmer. I started coding 4 years ago and thats when I gathered some Web Development experience. 3 years ago I started Game Development with Unity. I code in PHP, JavaScript, C#, HTML/CSS, jQuery and more. We are looking for both experienced and new Game Developers of all fields (Coders, Musicians (Mostly 8bit needed), Designers (mostly for pixel art)) to join our team. In case you are interested join our Discord: https://discord.gg/MJASrmA Here is some Concept Art of 3 Creaturals: http://imgur.com/BUMi1pK Here are some screenshots of an early prototype: http://prntscr.com/e40bba http://prntscr.com/e40c4g http://prntscr.com/e40ca0 http://prntscr.com/e40cqc
  21. pixelactivity

    Firefighter "Krause"

    Welcome to firefighter "Krause"! It's a simple Jump’n’Run with currently 3 easy levels. You can play it with your keyboard or on your mobile with touch/gyro. The game is decided for my 5 years old daughter, because she is really a big fan of the firefighters. "Krause" is the name of a firefighter of her first children's book of the fire-department. On the other side I'm a big fan of "Nikki & the robots" and this brought up the idea for this game. If you want, you can see this like a small tribute to Nikki. Play Firefighter "Krause" Here some infos: Frameworks: threejs for graphics/webgl Sound with Web Audio API (runs well on IOS) Change the volume by touching in the top-right corner Collision: first it will check the rect of an object. If it hits, it will calculate a pixel-collision in a hidden canvas. Missing: fullscreen on mobile, a good solution for visibility (stop playing music) I had much fun to create this game and I know that 3 levels are really not enough. There are still some ideas of moving platforms or deadly smoke in buildings ... any ideas?? I'm looking forward to get some feedback from you. How you or maybe your children like this game? I you have any questions I will answer! https://twitter.com/pixelactivityde Have much fun! Stephan
  22. ArmlessJohn

    Asteroids almost from scratch

    Hello! I'm here to share my new weekend project. Remake Asteroids with HTML canvas. https://asteroids-almost-from-scratch.herokuapp.com/ I documented the process, if you'd like to see, check it out on github https://github.com/ArmlessJohn404/asteroids-almost-from-scratch
  23. Jochen

    Tiny Thor

    I'd like to showcase my latest HTML5 game to you - Tiny Thor - a 2D Platformer with 8Bit Pixel graphics. Tiny Thor Play it here: http://www.intermediaware.com/games/tinythor/html5 Available for exclusive or non-exclusive licensing! Features Great retro look Throw the hammer to destroy enemies and surroundings Defeat throngs of enemies and end bosses Collect jewels and coins Solve tricky switch puzzles Purchase awesome special capabilities and upgrades in the store Ingenious chiptune soundtrack I hope you like it. If you find any issues, please let me know.
  24. charlie_says

    Exit Isol8

    So, just released, my new game Exit Isol8. It's an iso puzzler with a retro theme. Player here Game design & code by me, art by 0Hayes
  25. Hello, I am trying to make a game with phaser 2.2.8. The should look like an old school gameboy game. So the canvas has the dimensions of 160x144 pixels. The problem is a strange behaviour at the left and the top side of the screen. I attached an example to clarify what i mean. On the left pic the pilot wares glasses. You can see the connection between the 2 lenses. On the right pic the sprite looks compressed by one pixel, the connection disappears. Does someone knows why this happens? Or better how to solve this issue? Thanks, Tom