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  1. Hello & Thanks , Well , I am making headway on my first Phaser game : http://liesandcowpies.com/testMe/vm-phaser/vm-vertical-collision-Web.html Is there a better way to to check if sprite is out of bounds , besides comparing sprite x position with game.world.setBounds ? Also , when sprite is out of bounds , how can I cause it to : do a 'flip sprite image horizontally' and reverse direction , from left-to-right to right-to-left ? Any examples do this ? Thanks
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