Jump to content

Search the Community

Showing results for tags 'roundPixels'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. This topic seems to be mentioned a lot on these forums: http://www.html5gamedevs.com/topic/15167-sprite-jittering-on-velocity/?hl=roundpixels http://www.html5gamedevs.com/topic/12485-sprite-jittering-with-camera-follow/ Now I have similar question. Originally I started out by having this set to true to ensure I had crisp textures. But I added some slow-moving clouds to my background and this caused them to jitter, obviously they're move so slowly that when their position was rounded, it caused movement that was larger than it should have been Is there a way I can allow certain sprites to be rendered at sub-pixel values (and be aliased) while the rest follow the global game.renderer.renderSession.roundPixels = true ?
×
×
  • Create New...