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Showing results for tags 'scale mode'.
Found 3 results
Hi, I want my game to be always in 16:9 with letterboxing when neccessary. I'm using this code in the very first state: this.game.scale.aspectRatio = 1.77; this.game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; this.game.scale.align(true, true); When I now start the game after I resized the browser to a quadratic format the aspect ratio is different, close to 1. As if the aspect ratio I set is just being ignored and the canvas is scaled to the complete window. I'm not in the browser full screen mode. When I start in a format close to 16:9 everything works as expected, thus I guess only at startup something goes wrong. Am I missing something?
Hi all, Hopefully, this is just something quick I'm missing... I have initialized my game with the resolution of 500x800 and SCALE_MODE is set to RESIZE; In portrait orientation, the game is the correct size of 500x800, however, when I rotate the device and would expect the game to now be 800x500 it is actually 500x313. I'm thinking I'm just missing something that I need to manually resize or update or something, but I'm having trouble finding what I need by searching around. Anyone know how to accomplish what I'm expecting? Thanks.