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Found 5 results

  1. Hello, I have a script due tomorrow morning, and have asked a question on a seperate post which is the ideal solution. The only other solution I could show have for tomorrow is to start the renderloop, load an OBJ, and then dispose of the scene - but then the scene needs to begin loading new meshes after it detects a new path and mesh in an array, and render without any client interaction. I can't figure out how to load several scenes - lets say 5 scenes - and load scene 1 for 30 seconds, destroy scene one, on destroy scene two loads on it's own, and this process continues until scene 5 is loaded and then disposed.
  2. Hey guys, Just wanted to show my little in-development game engine. I decided to create my own engine as Panda.js didn't got any updates for several months. The goal here is to have a lightweight but powerfull game engine with awesome performances, whatever the device is (ie. Android) while being able to use Canvas+ (so, no DOM is used as Canvas+ doesn't supports DOM). What I've already done: Game config via `config.js` file ; Game scenes ; Ultra-customizable Sprite class that allows to modify everything drawing related ; Mouse events support (click, move, hover, down, release, out) and Drag & Drop support ; Built-in physics engine (made on my own, so a bit hacky/buggy but I plan to fix these issues :p) ; Only redraw what needs to by using a simple variable on every scene children: `needsUpdate`. What I want to do: Implement built-in networking to allow multiplayer games/apps ; Implement UI elements like Text, Buttons, Scrollable panels, Inputs to allow devs to make real Canvas UI ; Fix the overall bugs ; Add some helper classes ; Maybe implement SAT.js for collisions detection/solving ; And finally, build the game I started this engine for :). So this is an "ambitious" project that aims to allow doing things other engines wasn't able to offer me. Source code (Gitlab): https://gitlab.com/skyzohkey/PwassonEngine Demonstration: https://skyzohkey.gitlab.io/PwassonEngine Feel free to contribute to the code, open issues if you find them, create issues for suggestions too. Or simply leave a message here. Thanks for reading, I hope I'll be able to drive this project the right way.
  3. Syncronize Audio with Scenes

    Hi Folks, iI try to syncronize my 3D Animation with a music track. How I can do it? Thanx
  4. Changing scenes (locations)

    With the first days of July! Please tell me the answers to a couple of things: 1. How to make so that when you double-click on any player object transferred from one stage to the stage 2? In other words - how to do that at an event on the gaming facility dblclick a change of scene. 2. How to do that when you click the player's character was directed to the object (the gate) and in their achievement of a change of scene (location).
  5. Hello, how is it going? I have trouble understanding how game states works in Phaser, I've searched the forum and I found a few posts about this, but I don't understand exactly how should I use it, I found it a bit confusing. ^^; I know the basics, but I don't know how to implement it. I mean, I have two files in HTML format, one is the menu and the other one the game itself. Should I write all the code in one document or just leave it like is right now? Thank you so much in advance. Regards, Daniel.