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  1. Hi What is the best way to support multiple screen resolutions and different aspect ratios on Android devices? (I am developing 2d game with CocoonJS) I know you can scale it with idtkScale when working with CocoonJS, but that is not the perfect solution. Do you make highest resolution sprites and scale them down with game.scene.stage.scale.set ? And where can I find more about this function and others which might be useful like, hiresFactor, hires, retina and other properties of game.System class? Is maybe this the best solution? And how would I implement it properly in Panda.js? Regards
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