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Found 2 results

  1. Hi, Is it possible to run babylonjs and nodejs on server side(without a window) to draw RenderTargetTexture? I notice there is NullEngine for server side scenario and headless-gl in npm for OpenGL binding. Thanks.
  2. I have absolutely nothing to do with the following code, I just thought I wanted to share it, and I was slightly unsure as to which section this was best suited. https://github.com/mfosse/multiplayerFramework it.s 1.6GB with models, sounds etc. http://f1v3.net/mmo/ I haven't been able to load the hosted game, though, so I guess something is down. I just wanted to share it, as it seems to implement an authoritative model, with physics and hit detection done on the server. And I'm pretty sure this is something quite a few users are looking for, based on threads on the forums. The server uses three.js too, but that's only for some basic vertex manipulation for the cannon heightfield I guess. I have trouble installling canvas on node, as a Lot of people seem to have, so I haven't tested it yet.