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Found 3 results

  1. Hello, Is there a guide or some documentation on how to convert shaders from ThreeJS or shadertoy? I see that each one uses different uniforms and it a bit confusing. For example I wanted to convert this shader from shadertoy: https://www.shadertoy.com/view/lsK3Dm I added the code to CYOS on the fragment shader box but got many errors mostly due to the lack of uniforms that shadertoy uses by default. It would be nice if a list of equivalents existed that would make the convertion easier from one tool to another since all use GLSL And this is the ThreeJS example that I tried to convert and also failed: Thanks in advance. I know this is a complicated issue and not so difficult for people with abundant knowledge with shaders, but we all have to start somewhere
  2. This is a small tutorial in which we learn how to transfer an existing shader from the Shadertoy library to PlayCanvas. Mastering this process opens up many possibilities for using open source shaders and effects in your projects. http://pirron.one/playingincanvas/color-palettes-using-shaders This tutorial is for advanced users and assumes that you are already aware of how the PlayCanvas shader chunks system works. You can study this tutorial to learn more on how to begin with PlayCanvas and shaders.
  3. Hi everyone ! Being a newbie to a lot of things dev-wise, I only have the 'creative' approach, then learn what I can about how to do it, but some things are obviously out of my reach so far ... But I keep learning little bits by little bits, and hopefully someday I'll be able to contribute more deeply ! I have understood that Shaders can be powerful, and ran across that awesome site that some of you know : shadertoy.com. It has lots of amazing examples like those : Fog example : https://www.shadertoy.com/view/Msf3zX Clouds example : https://www.shadertoy.com/view/XslGRr So my question is quite simple, would Babylon.js be able to render something like those examples above ? They look amazing !