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Found 95 results

  1. PLAY IT: https://arcade.ly/games/starcastle/ DESCRIPTION Star Castle, originally by Cinematronics, is an old skool shooter released to arcades in 1980. The objective is to pilot your spaceship around the screen, and destroy the cannon that sits in the centre of the rotating shield rings. You must dodge both the large electric pulse projectiles fired by the cannon, and the homing mines it releases to chase you around the screen. Star Citadel is my take on this largely forgotten classic and, whilst it includes a "classic" variant that I hope is very close to the experience of playing the original (tricky, as I've never actually played the original - only seen footage), the main event is the "modern" variant, which includes a few differences: Your ship is a bit nippier, and hopefully easier to control, and overall I've tried to make the game feel more fluid The earlier levels are definitely easier than the original You do score (a very small number of) points for destroying mines You can fire continuously simply by holding down the SPACE bar, mouse button, or by holding your touch on a phone or tablet I've also removed the 3 shot limit from your fire WORK LEFT TO DO Both of these are items for the "modern" mode: I'd like to add simple power-ups to increase your firepower I'd like to make the mines harder to destroy on higher levels by making them require multiple shots to kill, along with colour coding to show how many more times you need to shoot them There's also this: I'd like to add more control options in terms of keyboard controls so that people who are used to the original button layout of the arcade machine find the game more accessible PLATFORMS AND CONTROLS The game should run in all modern web browsers on computer, and has been tested on Windows and OSX. It also runs on both iOS and Android devices. iPhone 6 or later recommended, although it just about runs on a 5S, and Android devices considered high end in 2014/15 or later will probably cut it. On a computer either the keyboard or mouse can be used Keyboard controls are ARROW KEYS to turn and thrust, along with SPACE to fire Mouse controls: the ship will always face the mouse cursor so move the mouse to the location you'd like the ship to head towards, then LEFT BUTTON to fire, and RIGHT BUTTON to thrust On a phone or tablet you can use a combination of tilt and touch controls Tilt the device into landscape orientation (it's recommended you go into full screen - this works well on Android; iOS has no explicit full screen support so you may need to manually zoom the web page) Tilt the device to steer - the ship will face in the direction of tilt Press on the left-hand side of the play area/screen to thrust Press on the right-hand side of the play area/screen to fire TECHNOLOGIES I'm not using any kind of framework here: it's all just basic HTML5, JavaScript (ES5, to be precise, on the client), and CSS. No WebGL either: it's all Canvas2D. Audio mostly uses the Web Audio API, although I do make use of the HTML5 <AUDIO> element so the game will run with sounds in IE11. I suspect it would probably even work in IE10, although I haven't been able to test that recently, and I don't think anyone uses it anymore (unlike 11 - sigh). The back-end is NodeJS/Express (ES2016 here) on Ubuntu, with MongoDB as main data store for hiscore and play information. FEEDBACK Any and all feedback gratefully received, particularly when in comes to playability and controls. Also if you fancy testing out the login with facebook/twitter functionality to ensure your high score is recorded correctly I'd be really grateful. There's definitely lag on scores appearing sometimes. Also, I'm not sure if the reason nobody else has logged in to associate their score with their name is because they just don't want to log in, or because I'm the only person it actually works for (wouldn't be the first time). Also, happy to answer any questions. Here's the link to play, again: https://arcade.ly/games/starcastle/
  2. Hey everyone! Sam from Bitfox Games here for our studios' first post (and definitely not last!). I'm here to introduce our inaugural game release (well, it's been out for a couple of months now ). Bruh.io (https://bruh.io/) AKA Battle Royale: Unsung Heroes is a multiplayer 2d battle royale shooter. It features over a dozen different weapons, a 2d pseudo-isometric perspective, and a massive map. Gameplay consist of, well, trying to be the last person standing! Scrounge for weapons, healing items, weapon attachments & scopes. If you die early in a match, you can spectate the remainder of the round as a ghost, or queue for another server immediately. In order to survive, you have to outsmart your opponents! Since launch we've seen millions of rounds of battle royale played, and many other fun stats viewable on our website. We used PIXI for our visuals, Nengi.js + Node for our networking layer (and some client-side niceties that the library, and developer @timetocode, provides - he's actually a part of our team and actively works on bruh.io). If anyone has any questions about the way we've implemented anything, please don't hesitate to ask! Additionally, we would love feedback from other HTML5 game developers. There are bugs; but if you find any, let me know! There's a chance it's not already in our bug tracker. Some features that are on our near-future roadmap are: - Teams Mode (squads & duos) - Grenades - Two weapon slots Always open to more suggestions as well
  3. Ninja.io is a fast paced, 2D multiplayer shooter inspired by games like Soldat, Unreal Tournament and N-game. Currently implemented game modes include Capture the Flag and Deathmatch. It uses the Box2D physics engine to enable convincing rigid body simulation. Players can make various moves including backflips, rolls, proning, running, flying and crouching. The game is still under active development and I'm willing to devote a great deal of time to finishing this project. I've made a test server available and you can join it by following these steps: - Go to ninja.io - Play as Guest - Enter a username - Join CTF or Deathmatch. - Select primary and/or secondary weapon Press H to display table of controls. Decrease the size of the browser window in case it runs slow. I've noticed that some laptops and older systems have trouble maintaining adequate fps. It is currently not possible to register a username, but I've been making progress on an account and highscore system. The game server is currently located in Europe. I plan on running additional servers on other continents and for the site to serve as a gateway to the nearest game server when players join in order to minimize latency. Any thoughts, feedback or suggestions would be much appreciated! Thanks. Edit - 15-12-2017: New version! Sound effects have finally been added, weapons & items have been updated & tweaked, libraries have been updated and many improvements have been made along with numerous bugfixes. I'm currently finishing the implementation of the account system and I'm working on several new maps. More updates will follow soon!
  4. Hi everyone, Cube City Wars is 2 players isometric game which I made for twoplayergames with Construct 2. This game is classic 1 vs 1 shooter game which has additional enemies to kill and get extra score. Collect pickups to get powerful weapons such as minigun,laser gun,sniper rifle and more! Play here : http://www.twoplayergames.org/Cube-City-Wars/1312.html
  5. I would like to show you the game I am working on: Lier.io: https://lier.io It is a multiplayer shooter 2D (platformer) similar to old games like Liero, Soldat or Worms (a little). Game is written in html5 (Phaser 2) and now has not many features now. Playing: - moving soldier: W, A, S, D (can be changed in settings) - aiming & shoting: mouse (mobile playing is not finished yet) It would be great if you could write me what do you thing about it or maybe what problems do you have with the game.
  6. FunFetched

    Shell Shockers

    http://shellshock.io My first BabylonJS project is a whacky multiplayer first person shooter featuring, well, eggs, of course! It's in very early development and still fairly rough around the edges, but it's super easy to jump in quickly and play. It's just been made public, so finding people to shoot may be a little hit and miss (pun intended). Enjoy! Facebook: http://www.facebook.com/ShellShockGame Twitter: https://twitter.com/eggcombat
  7. WheelLabs

    Zorelit.io space shooter

    It's our first HTML5 multiplayer game. "Zorelit" is a ukrainian word for star ship. It's an example, what's happening, when a developer with C++-damaged brain starts to work with web. We don't have development blog yet, but here is YouTube channel of my friend who did 3D modeling for this game: https://www.youtube.com/channel/UCnBdtM0blIctiRZ6GJgKtng
  8. Diogo Schneider

    Starship

    Hi, everyone! This is my first post to the forum, so please bear with me if I do something wrong, but I assure you I'm trying my best to follow the guidelines. This game is now kinda old, but since I'm new to the community I'd like to share it anyway. It was my first ever HTML5 game. It's been around since 2011 and it's heavily inspired by the Gradius / Nemesis saga, more specifically the Parodius spin-off. It has also been available for a while in the Chrome Web Store, where it fared well among some of the very first games to be available there. The game features 8 sequential levels, with 4 hidden stages. Every normal level has a boss and a challenging moment. Collect items left by enemies to charge and power up your weapons. It also features continuous play, in which every time you finish it gets increasingly difficult, with some variations in the backgrounds. It also has an auto save feature, so you can keep playing it forever, at least as long as you don't reset your browser data. Here's the link: https://diogoschneider.github.io/starship/ Some people find the game very difficult to play, some don't. I guess it will depend on your expertise with the genre and similar games. If you'd like to know more about my other projects, you can also visit my website: https://diogoschneider.github.io And here's the link to Quick, the game engine I've been working on since 2014 and was derived from my first games: https://diogoschneider.github.io/quick/ Thank you for your time! Cheers!
  9. Hi everyone, I've just signed up to this forum and I want to show you my new game made in Consturct 2. This game is not 100% finished ( maybe 95%) so there's a few bugs.Also ignore the "audiojungle" sounds.I haven't bought the sounds yet. Any comments and questions are welcome. Play the preview here : http://www.actionoyun.0fees.us
  10. GregDev

    Space Demons

    Just wanted say hi to the community by posting about my first game, it was build using the html5 canvas combined with other DOM elements. Didn't use a framework so it's pretty rough around the edges. I only released it for android (didn't want to pay the apple subscription fee :P) I'm building another mobile game using Phaser 2.9.2 CE right now and absolutely loving it - looking forward to sharing it with you guys! Google Play Store link: https://play.google.com/store/apps/details?id=com.gmm.spacedemons&hl=en Any feedback/comments would be very much appreciated!
  11. Ohayo! Description: Currently in my free time i'm working on crysis-like 2D shooter game prototype about aliens invasion (events between Crysis 2 and Crysis 3) and specialy trained humans in new version of nanosuit (less power of Prophet suit but more soldiers gets it). It will be multiplayer arena shooter, but for now i'm focusing on singleplayer training mission gameplay, and after i complete with fixing prototype with players feedback i'll start working on the core of the game which is multiplayer arena part. Game works smoothly on Google Chrome (game optimisation for Firefox is on future todo list) and was designed for gamepads (PlayStation and Xbox), but you can play with mouse and keyboard too. Right now aliens are very strong so gameplay is focused on tactics and hide&seek more than just running around and shooting everything you see ;P It runs on mobile too but there is no virtual controls (it's on future todo list) so don't ask me for it now Right now i'm asking you guys to tell me how does controls feels and how much time you had to play to destroy all 4 alien bases (big green dots on minimap, you can kill them only with 2 grenade shots per base :P). Play Online (please, use Chrome): http://soulhunter.psichix.io Tech used: - Oxygen Core (my html5 game engine toolset based on best Unity and Godot concepts mixed with latest best html5 apis); - ES7 with babel transpiler; - Webpack for game bundling and live development; I don't know what i should say more about techs, because everything that is there, it is those 3 things If you're interrested in something more about tech, and i will be happy to tell everything you ask ------ BTW. I want to publish topic/article about game engine used here - which subforum should i use to place that kind of topic?
  12. Kiro705

    Super Asteroid Battle

    Join the Super Asteroid Battle! Bring your friends to fight the asteroids, collect ore, upgrade your spaceship, and shoot for the high score in this now multiplayer version of the classic Asteroids game. Built as a collaboration between Elisabeth Seite and Jackson Sui. We used the phaser.io framework and socket.io for multiplayer. We think the game turned out very well and hope you enjoy it! Try playing it here! Github Link
  13. LittleGiantWorld

    Planet Of Kaz

    Hi guys, We want to share our HTML5 game project Planet Of Kaz. Here's some of the game features: > GAME FEATURES>> Collectible skill card- Collecting skill card by finding and buying from npc and roullete.>> Customized skill- Bring wanted skill card only, and leave unwanted skill card.>> Outer space monsters- Prepare to fight many kinds of monsters.>> Rescue- Rescue as many survivor as you can, each of them have a unique role to help you. You can play the Planet Of Kaz game free at: http://www.littlegiantworld.com/games/planetofkaz/ or download the android version here: https://goo.gl/ppxRHi For publisher/ sponsor, Planet of Kaz is available for sitelock sponsorship. Thank you guys
  14. I would like to show you my topdown 2d multiplayer shooter. It currently uses a pretty basic placeholder map, I just suck at graphics So consider this a WIP TechDemo. I used Phaser as the engine, Primus for the socket layer, Node as a server. Behind the scenes this does entity interpolation and prediction to give a smooth ride and good experience and to keep things exciting a visibility polygon will give you the ability to hide behind cover so your enemy can't see you. But they can hear you due to positional audio if you fire your gun. Controls: Mouselook - It will ask for a lock on your mouse, accept it and you can control the direction of your character like you would in a FPS shooter. It might be twitchy, I like minimal mouse movement, sorry. WASD/Arrows - move and strafe Left mouse - shoot to kill TAB - show score (weird numbered name means someone connected, but still in character selection or name entry) Click below to play: http://stark-caverns-8384.herokuapp.com/ Enjoy
  15. DarkwallLKE

    Space 2

    I just finished a game for KenneyJam called Space 2. You can play it for free. Now that the jam is over, I'm looking to polish and refine it. Looking forward to some constructive feedback on gameplay. Game Play Description Earn experience points for destroying enemy ships and asteroids. Use that experience to upgrade your ship. You can upgrade your max health, regenerations speed, reload speed, ship speed, shot damage, and weapon speed. Fly around the universe and try to stay alive, see how many rounds of enemy ships you can defend. Controls Use the arrow keys or WASD to move your character around and the spacebar or left mouse button to shoot. Click on the abilities to increase them once you have ability points.
  16. leonylyner

    Shootz.io

    This is a multiplayer shooter .io game. I only added the basic stuff, but I plan to add things like weapons, armor, monsters later. Server seems slow, I am using Heroku, I don't know if I should use another server host. Feel free to comment and send your opinions. http://shootz.io
  17. LittleGiantWorld

    Knight Of Magic

    One of our first HTML5 game Knight of Magic. This game is available for site-lock license. You can play the Knight of Magic Html5 game here: http://www.littlegiantworld.com/games/knight-of-magic/play.php or here https://goo.gl/PvjzDM
  18. A small simple multiplayer game https://github.com/code0wl/Multiplayer-Phaser-game There is also book that I have just published showing the steps to take to create such a game Preview: http://www.codeowl.tech:3000/
  19. Hello everybody! I want to share with you the game I made this year for the #js13k jam, it's an stressing shoot 'em up where your objective is to survive much as possible. It's my first time using fragment shaders in a game and I must to say that is not easy to start with, but at the end the results are amazing! So if you want to play it you can find it in: http://js13kgames.com/entries/evil-glitch Also as a requirement for the gamejam all code is opensource (https://github.com/agar3s/devil-glitches), there you can find links with the references I used for the game and people that helped me with feedback and support. Thanks!
  20. Appstane

    Arrow Archery Hunting

    Shoot the arrow to the center of the target. More closer you hit, more scores you get. Each time you hit right to the middle of the target balloon board, you may get a 2 bonus arrows. Download Android : https://play.google.com/store/apps/details?id=com.archerybow.arrowshooter Game made using with bow and arrow. bird is spritesheet for flying and there is 5 ways of birds to fly using random time duration...and when arrow hit the bird destroy partical effects. it store high score and display users
  21. JL GAMES

    One Night to Survive

    This is my new game for HTML5, Windows and Android. Enjoy it! HTML5: One Night to Survive Screenshot:
  22. Hi, I'm working on my first game using Phaser. Super Endless Kingdom is a top-down arcade shooter/rpg with resource/city management elements. I still consider it to be in beta although it is fully playable and released on Kongregate here: http://www.kongregate.com/games/RubbleGames/super-endless-kingdom-mega-quest-extreme I'd really appreciate any comments, feedback or suggestions anyone has. Also if you can take the time to give the game a rating that would really help (I think part of the reason for the low rating so far is that Kongregate weights a games score down if a game doesn't receive enough real ratings, anyone with more experience could perhaps shed some light on this).
  23. Hello everybody! I would like to introduce my game 'The White Robot'. Actually it is standalone game for PC, but I decided to do demoversion for HTML5. You can find it here. So, it's a story about a white robot that destroys crowds of evil spirits. The evil spits, screams, rages, barks, strives to bite you and hurt you. All of them must be shot, guts and bloodshot gushes from them). Adventures occur against a background of different locations. This is the night forest in the moonlight, a storm in the desert, frost blizzards, musty marshes, burning forests, stuffy dungeons with flies and spiders, human cities that have fallen into decay and suffer from an excess of factory exhausts, and strange fire rive. If demo does not work in your browser, please, try another one.
  24. DarkwallLKE

    [Phaser] Zombie

    Play Zombie http://darkwalllke.com/Games/Zombie/ I've been working on this off and on for a little bit now and thought I should put it up for a round of feedback here. Looking for suggestions to make the gameplay more fun/addictive. Zombie is a free top-down Zombie survival shooter. You can earn cash for killing zombies. Use that cash to buy weapons and traps such as, land-mines, machine guns, rocket launchers, etc. Walk around the town and try and stay alive, see how many waves of zombies you can survive. Using your pistol as well as other weapons and traps, you can kill zombies. Once you have shot a Zombie you'll have to go retrieve the cash left behind. Watch out for traffic on the roads. Speeding cars will kill you, but you can also use them to run over Zombies. The best Zombie game of all time. It works on PC but not mobile, I may add touch screen functionality later though. Use the arrow keys to move your character around and the space-bar to shoot. The A, S, and D keys can be used to drop weapons and traps. As usual for me, I've used some of the great assets from Kenney. http://kenney.nl/assets/topdown-shooter Cheers, DarkwallLKE
  25. I built a 1st release of entity system with typescript. You can find the library at https://github.com/francoagusto/entities and here an example with a quick developed game shooter (crimson like): https://github.com/francoagusto/entities-example I hear suggestions.. Thanks