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Found 80 results

  1. Knight Of Magic

    One of our first HTML5 game Knight of Magic. This game is available for site-lock license. You can play the Knight of Magic Html5 game here: http://www.littlegiantworld.com/games/knight-of-magic/play.php
  2. A small simple multiplayer game https://github.com/code0wl/Multiplayer-Phaser-game There is also book that I have just published showing the steps to take to create such a game Preview: http://www.codeowl.tech:3000/
  3. Hello everybody! I want to share with you the game I made this year for the #js13k jam, it's an stressing shoot 'em up where your objective is to survive much as possible. It's my first time using fragment shaders in a game and I must to say that is not easy to start with, but at the end the results are amazing! So if you want to play it you can find it in: http://js13kgames.com/entries/evil-glitch Also as a requirement for the gamejam all code is opensource (https://github.com/agar3s/devil-glitches), there you can find links with the references I used for the game and people that helped me with feedback and support. Thanks!
  4. Arrow Archery Hunting

    Shoot the arrow to the center of the target. More closer you hit, more scores you get. Each time you hit right to the middle of the target balloon board, you may get a 2 bonus arrows. Download Android : https://play.google.com/store/apps/details?id=com.archerybow.arrowshooter Game made using with bow and arrow. bird is spritesheet for flying and there is 5 ways of birds to fly using random time duration...and when arrow hit the bird destroy partical effects. it store high score and display users
  5. One Night to Survive

    This is my new game for HTML5, Windows and Android. Enjoy it! HTML5: One Night to Survive Screenshot:
  6. Hi, I'm working on my first game using Phaser. Super Endless Kingdom is a top-down arcade shooter/rpg with resource/city management elements. I still consider it to be in beta although it is fully playable and released on Kongregate here: http://www.kongregate.com/games/RubbleGames/super-endless-kingdom-mega-quest-extreme I'd really appreciate any comments, feedback or suggestions anyone has. Also if you can take the time to give the game a rating that would really help (I think part of the reason for the low rating so far is that Kongregate weights a games score down if a game doesn't receive enough real ratings, anyone with more experience could perhaps shed some light on this).
  7. Hello everybody! I would like to introduce my game 'The White Robot'. Actually it is standalone game for PC, but I decided to do demoversion for HTML5. You can find it here. So, it's a story about a white robot that destroys crowds of evil spirits. The evil spits, screams, rages, barks, strives to bite you and hurt you. All of them must be shot, guts and bloodshot gushes from them). Adventures occur against a background of different locations. This is the night forest in the moonlight, a storm in the desert, frost blizzards, musty marshes, burning forests, stuffy dungeons with flies and spiders, human cities that have fallen into decay and suffer from an excess of factory exhausts, and strange fire rive. If demo does not work in your browser, please, try another one.
  8. [Phaser] Zombie

    Play Zombie http://darkwalllke.com/Games/Zombie/ I've been working on this off and on for a little bit now and thought I should put it up for a round of feedback here. Looking for suggestions to make the gameplay more fun/addictive. Zombie is a free top-down Zombie survival shooter. You can earn cash for killing zombies. Use that cash to buy weapons and traps such as, land-mines, machine guns, rocket launchers, etc. Walk around the town and try and stay alive, see how many waves of zombies you can survive. Using your pistol as well as other weapons and traps, you can kill zombies. Once you have shot a Zombie you'll have to go retrieve the cash left behind. Watch out for traffic on the roads. Speeding cars will kill you, but you can also use them to run over Zombies. The best Zombie game of all time. It works on PC but not mobile, I may add touch screen functionality later though. Use the arrow keys to move your character around and the space-bar to shoot. The A, S, and D keys can be used to drop weapons and traps. As usual for me, I've used some of the great assets from Kenney. http://kenney.nl/assets/topdown-shooter Cheers, DarkwallLKE
  9. I built a 1st release of entity system with typescript. You can find the library at https://github.com/francoagusto/entities and here an example with a quick developed game shooter (crimson like): https://github.com/francoagusto/entities-example I hear suggestions.. Thanks
  10. [WIP] [Crafty] SpeedLazer

    Hi All, Half a year ago I started doing game development during my lunch breaks! It's a side-scrolling shooter using Crafty.js It's still work in progress, and the code (and demo) can be found here: https://github.com/matthijsgroen/game-play I also did a presentation about it at work, which can be found here: (at the 10 minute mark the demo begins, which shows the development proces in-game!) At the moment I'm still in the process of creating graphics, and deciding which resolution it will become, and pick between Canvas or WebGL.
  11. Ranger Steve is a web (phaser) based realtime 2d shooter that let's you have instant lan parties with your friends. Ranger Steve: Buffalo Invasion YouTube Teaser Trailer Fast paced, intense shooter, explosions This is a realtime, "shoot em up", explosive multiplayer game that makes playing with your friends as simple as sharing a link. Made with: Phaser.io, ReactJS, NodeJS, Socket.io, and Redux.
  12. Shmups & Shmupjam

    Hey All, We are a little late posting to this forum and I hope this is an appropriate section to place our post in. We have a Shoot-em-up Game Jam (of sorts) running all the way through 2015, in monthly installments, called.. #ShmupJam. So the basic idea is anyone with the skills to make a shmup, or a first time game in this genre, can participate in the monthly jam. Each month the era moves forwards in time. **updated 7th May 2015** We’ve added compilation images for waves 1-4! Wave 05 is ACTIVE! - http://jams.gamejolt.io/shmupjam05/ Wave 04 Games – http://jams.gamejolt.io/shmupjam04/games Wave 03 Games – http://jams.gamejolt.io/shmupjam03/games Wave 02 Games – http://jams.gamejolt.io/shmupjam02/games Wave 01 Games – http://jams.gamejolt.io/Shmuproom01/games The rules are fairly open.. it's not really a competition, just for fun. The theory was that starting with some of the earliest games would ease us (in terms of technical demands) into the Jam, and each month we would have more and more of a framework and some experience to work with. Create something retro looking, modernize a classic.. perhaps simplicity could be the key to getting in a quick submission. You don't have to submit a full game, prototypes, visualizations or simple tech demo's are perfectly acceptable. Each jam runs for a whole month, and if you miss the deadline you could still get away submitting it to the next one. You might also check out our Shmup community over on deviant art the Shmuproom, which has all kinds of inspiration on it too. So.. if you are interested, please feel free to join in. You can leave comments on this thread (let us know which framework you using) or if you can get your games onto GameJolt even better. Thanks all, -kb
  13. I would like to show you my topdown 2d multiplayer shooter. It currently uses a pretty basic placeholder map, I just suck at graphics So consider this a WIP TechDemo. I used Phaser as the engine, Primus for the socket layer, Node as a server. Behind the scenes this does entity interpolation and prediction to give a smooth ride and good experience and to keep things exciting a visibility polygon will give you the ability to hide behind cover so your enemy can't see you. But they can hear you due to positional audio if you fire your gun. Controls: Mouselook - It will ask for a lock on your mouse, accept it and you can control the direction of your character like you would in a FPS shooter. It might be twitchy, I like minimal mouse movement, sorry. WASD/Arrows - move and strafe Left mouse - shoot to kill TAB - show score (weird numbered name means someone connected, but still in character selection or name entry) Click below to play: http://stark-caverns-8384.herokuapp.com/ Enjoy
  14. Codeine Massacre

    Hi everyone Finished working on game made with Phaser for #gbjam5 , here's link https://quiphop.itch.io/codeine-massacre So, all U need to do is find codeine and survive trip with shotgun. For new info please read description under the game on itch.io. Thanks for reading this! <3
  15. Top Shootout: The Saloon

    TOP SHOOTOUT: THE SALOON Become the best shooter in Wild West ever! Evil bandits kidnapped hostages and are keeping them in The Saloon. Only you can save them! Reload your gun and shoot up all bandits with their bosses! LINK: http://gemioli.com/thesaloon/html5/gemioli/ Caution: It’s a WebGL-based game, please ensure that you have latest browser version. Game features: Amazing Wild West atmosphereCrazy charactersCasual gameplay and controlsColorful 3D graphics and quality soundPlease contact me at contact@gemioli.com to license the game or any other offer.
  16. I think I'm done with this minimal 2D maze shooter, with one enemy, two weapons (shotgun and laser), six levels, and infinitely destructible terrain. the game: cave2d.com/game2 level editor: cave2d.com/game2/edit On touch screens, the buttons are on the bottom left corner: switch weapons, and fire. Everywhere else is treated like a big trackball. Tested on iOS Safari and Android Chrome. On desktop, Z switches weapons and X fires. Arrow keys move, and you can hold "shift" for an extra speed boost. Mostly tested on Chrome, some Safari and Firefox. No idea about IE though. I wrote this because I wanted to complete a basic, full-screen multi-level arcade game, for mobile (and desktop), using WebGL, Web Audio, and my physics engine (with continuous collision detection!) and editor code. Gameplay-wise I didn't want to do anything fancy because I thought this would be a starter project, one of many. It's a lot like http://plexode.com/fracas/, the first JS game I ever wrote, yeeeears ago. Not including the physics engine, the editor code, or a lot of other fundamentals, this took exactly 100 days.
  17. Helicopter Mega Splash

    I'd like to showcase my latest HTML5 game to you - the world's first wreck'em'up game Helicopter Mega Splash Play it here: http://www.intermediaware.com/games/helisplash/html5 Available for exclusive or non-exclusive licensing! Features Swing the wrecking ball Fight and destroy hordes of enemies Collect power-up items and use super weapons New level awaits you each day Feel the adrenaline-pumping, rocked out soundtrack Can't wait to hear your feedback!
  18. Hey, check out my new game "slay.one" http://slay.one/ Its a multiplayer top-down shooter with pixel art graphics. Its free and requires no registration so you can play straight away. Its still in developement, but perfectly playable. It plays a bit like classic shooters like UT or Q3, with the difference of beeing top-down instead of 1st person of course. You run around in an arena, pick up ammo and health kits and shoot enemy players. Currently there are 3 game modes: Deathmatch, Team Deathmatch and CTF and a bunch of maps for each mode. There are also abilities and attributes which you can pick to customize your character. Id love to get some feedback and of course i can answer any questions.
  19. [Phaser] Neonizer

    First game i made with phaser (using typescript). A top down shooter where you have to survive increasingly difficult waves. You get random upgrades after every wave. Use the WASD or the cursor keys to move. Use the left mouse button to shoot (or press space to toggle auto fire, if your fingers get tired). You can play it here: http://www.kongregate.com/games/PixelHunter/neonizer Here are some screenshots:
  20. Update - the game is now available on Google Play as a native app: https://play.google.com/store/apps/details?id=com.afgt.naval The link http://www.askforgametask.com/mobile/games/naval/ Description Naval Battle is an HTML5 arcade game in which your mission is to destroy a fleet of enemy cargo ships before they deliver ammunition and provisions to the enemy troops. You are the commander of the VIC Victory, a fast light tank used by the Mobile Costal Artillery in defending a country against sea attacks. Your tank is armed with a limitless supply of anti-ship shells, but be aware that only one shell can be in view at a time! You have only 70 seconds to sink all enemy ships. They are not armed, but they are protected by the gun fire from a fortified enemy battery on the other side of the bay. And they are moving with different speeds. So you need to aim very carefully! The game ends if you fail to complete the mission within the 70-second time limit or if your tank is destroyed by enemy gun fire. Controls Use the left and right keys to move. Use the up or space key to fire. Screenshots
  21. I'm working on a sequel to my first game with Captain Rogers as a main character. It was called Asteroid Belt of Sirius and was created in the prehistoric times of May 2013. It's high time to do some proper battle as Rogers finally learned how to shoot! I did the coding and Blackmoondev did the graphics, again. Play the demo: http://rogers2.enclavegames.com/demo/ There's a short blog post about it too if you're interested. The full version will have more everything: worlds (backgrounds), weapons, bonuses, enemies and bosses. I'd love to have feedback from you, thanks!
  22. Zombiez

    Hi all, I have been working on a zombie game and is nearly ready to launch. The game will be about surviving zombies and leveling up. On each level up the player gets more powerful and can unlock new levels, zombies, weapons. There will be new zombies on every 5 levels and there will be new maps on every 10 levels. It will be fun so stay tuned! Level Select Added the weapon selection menu and minimap. This is one of the stress tests I did and I am using it as a screenshot for everyone to see. Let me know if you like it!
  23. [Phaser] Shift Battle

    Hello all, I recently completed a programming bootcamp on HTML5, CSS and JavaScript, and for my final project I decided to build a game with another student. It was an 8 week course, and the last 2 weeks were dedicated only to the final project. Keep in mind that neither of us had any previous coding experience Of course there is a lot of work still to be done, but please take a look and let me know what you think! (Not optimized for mobile) Here's a link to the project on GitHub: https://github.com/paucortes/shift-battle And here's the link to the live server: https://shift-battle.herokuapp.com/
  24. Hi all, I want to share my first HTML5 game with you - http://timaleon.com. It is an easy to play, online multiplayer space shooter where you destroy everything you see, upgrade your spaceship and cooperate with other players. Here is a youtube link: https://www.youtube.com/watch?v=gpYJTP5izp8 There are currently game servers in Germany and USA, next thing I want to do is automatic location detection. I would like to get some feedback from you on what can be added or changed in the game. Many thanks!
  25. [PhaserJS] PIXOΣ

    Hello, everyone ! Here's a game I have been working on forever. I am so grateful for phaserJS and the progress it has been through so far ! Thankful for everyone who has helped me on the forums through this journey. Please I appreciate your feedback. I hope you guys will enjoy it. -> GAME HERE Facebook page -> HERE