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Found 8 results

  1. Cannon ship is a classic shooter game but with modern touches! This is not another typical classic horizontal scrolling shooter game! It's impresive, great pure arcade game! You can upgrade your ship, destroy a bosses and many different enemies! If you remember Arcade cabinet machine this game try remind these times! But this is not typical oldschool SHMUP game. It offers to you modern pixel art graphics, many particle effect, massive experience and many more. Try it: https://twohandslab.itch.io/cannonship Also available on: AppStore GooglePlay Screenshots:
  2. Hi guys, We just release our newest HTML5 game, Untamed. It's a shooting game with a lot of upgrade options. You can play the game free at http://www.littlegiantworld.com/games/untamed/ You can also embed the game using gamedistribution here: http://gamedistribution.com/games/1-player/untamed.html This game is available for sitelock sponsorship, feel free to contact us if you want to license the game. Have a great day guys
  3. Hello Guys, Just wanted to share a game we made with construct 2 for both PC and mobile: 30 levels plus 3 endless levels of building, upgrading and zombie shooting fun! http://ikaanstudio.com/games/kuli/index.html The game is open for non-exclusive license in case anyone is interested visit us at: www.ikaanstudio.com
  4. Ever wonder what would happen if your gamepad's buttons came to life? Join square in his adventures, save Hexagon and Trapezoid from the hands of Evil Pen! Bad Pad is platformer game mixed with a little arcading, shooting, puzzle solving and metroidvania elements, that being said it is still a platformer, so expect a lot of jumping and fair amount of dying along the way. Bad Pad is available for Early Access on Steam now! Devblog, free demo, media kit and more can be found here.
  5. I wrote a small prototype of a multiplayer online shooter. In the game there is a bot controlled by the server. There is the possibility of balancing players in rooms. Game has a minimap and sounds. But unfortunately the framework is still very not perfect. Not have complete control over the movements of the players on the server side. There is no control over the vector of firing server-side. And the scene was not quite as I would like, but it's just a demo. I hope someone will take interest in this topic. frontend - babylon.js backend - Python 3.5/asyncio synchronization - websocket license - MIT https://github.com/alikzao/tao1#game
  6. So I just need some general advice and help on a game I'm making, first game I've made essentially been building on the same code through like 15 stages and since I'm new to html5 and javascript I've accrued a mass of errors and odd things in my code, but it "works". Here is my game thus far, it is called: Bellum Gerere My end goal is you the player have a healthbar (implies death, damage and survival) and you fight moving mesh objects, and after hitting them a couple times by shooting out a collision mesh on mouse click events the enemy dies and then you fight a boss. A larger mostly indestructible mesh with small vulnerable areas exposed in cycles. I want a very simplified version of Zone of The Enders 2 versus mode, or something like REZ, but more basic! simpler. I have some CSS errors, if someone could help with that... And sometimes some meshes aren't attached to the player as they should be. And yes, you're not supposed to be able to jump on all the meshes, but I'd like it so that you can't just go through them. SHORT TERM GOAL: setting a mesh to fire out out the player mesh and "hit" other meshes on mouse click. Let me know what you think, lag, glitches whatever, thanks.
  7. Hello, I was studying from code in 'Tanks' example game that came with Phaser package in github. I was looking for line of code that set speed of enemy's bullet and how it shoot to player. I found this very line: bullet.rotation = this.game.physics.moveToObject(bullet, this.player, 500);It comes out that this line makes the bullet shoot to player. In my sense, bullet.rotation should only change the angle of the bullet, but didn't apply any velocity for it to move. Could you explain how does this work? p.s. Sorry for dumb question here. I am just trying to understand the code.
  8. Hey guys! I just came up with this awesome, retro, space action game! It's simple: Shoot all incoming aliens, and don't get hit. Controls: Space: shoot. Left and Right Arrow: Move left and Right. Play this game now! Space action Please leave a comment if you liked it, or if you have any changes Screenshots: