Search the Community

Showing results for tags 'skeletalanimation'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Florian

    Funky Rendered meshes

    Hi guys , I'm fairly new to babylon and this forum. But I already like it a lot. Thanks for the knowledge that is shared over here! I'm trying to build my first little babylon experiment with a friend and we ran into a problem which we don't know how to solve. It's a small scene with a couple of skeletal animations. You can find over here: http://www.somewhere.gl/beta/AnimTest_v06.html When its done it should be looking like this, ...Reference Frame The meshes getting rendered in a funky manner/order We think it has something to do with the alphaIndexes and all our non-opaque meshes. We already searched for it an read this article: about how things are rendered, but we still don't know the best way to fix this: Some advice, best practices would be very welcome. THANKS IN ADVANCE flo PS.: Had some trouble with building a working playground. (It always said that I need to have a camera.) -- A LOT OF CODE WAS POSTED HERE --