Jump to content

Search the Community

Showing results for tags 'sliding'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 6 results

  1. Beppigames Puzzles Two non-casual puzzles I made some years ago, both original concepts. Made all puzzles first on board/paper, no generators involved. Mandatory to read the games rules, in game or on games homepage (game rules link). 1. Sandcastles Direct Link Game Rules A 30 level sliding tile game at the beach. You slide around "digging tiles": Where these cover sand diggings take place. Where your channels tap water they are flooded. Two objectives: 1. Every sandcastle in a level needs to be on its own island. 2. All seastars in a level need to be put into water. Created with plain Javascript and Pixi. 2. Peace Conference Direct Link Game Rules A 47 level logic puzzle based on the Four Color Theorem. You host an intergalactic Peace Conference. Its attended by psychotic politicians of four alien species of the Mars Attacks sort. Not unlike in a nursery your job is to assign every participant a place in the conference room and securing he does not freak out. Two types of rules must be fulfilled by your seating order: A chair rule states a pair of species which cannot be placed on neighboring chairs without raising hell. A table rule states species which must be placed on each table to achieve a pacifying effect in the room. In later levels you are assisted by staff of expertly skilled therapists (in martial arts ?) which can keep aliens in check even when chair rules are violated. Initial game was Android and a Java/C++ mix. Replaced the Java part with C++ and SDL and created the HTML5 version utilizing emscripten. You can mute the music in game options ("Silence"). For both puzzle games there are solutions available: Solutions
  2. The object of Mind Boggle is to match the target solution using the slider arrows. Complete all 3 levels to become the ultimate mind boggle master! Use the mouse on desktop or touch for mobile to play this html5 game! http://www.atksolutions.com/games/mindboggle.html
  3. A Sliding Thing A Sliding Thing is my new puzzle game. As the name suggests, the player has to control a thing that slides (in straight lines) and navigate it towards the hole to complete the level. You can play it with the mouse or keyboard. There are 40 levels in total and there are a bunch of puzzle elements along the way. Can you solve every level? You can play the game here: http://www.kongregate.com/games/Diamonax/a-sliding-thing http://www.newgrounds.com/portal/view/698280 I hope you guys enjoy it!
  4. Hi I'm working on a top down racing game. Yesterday I decided to buy the box2d plugin for phaser to get collision physics. There is a simple top down racing game included as a tutorial which I tried out and the collision part was good enough for my needs. But the actual driving physics were not because it was more like a spaceship. If you would stop pressing forward the car would continue in current direction until slowed down. But when I turn during this sliding a car should go where the wheels point and not in its current direction like a spaceship. So I decided to add my own driving physics to the demo which makes the car go in the direction of the wheels and instead of activating car.body.thrust(power) on key UP I call my function that ultimately sets car.body.x and car.body.y so it moves correct. The problem is that now I'm not colliding with the walls anymore because the box2d simulation is just getting the coordinates and doesn't move the car any more. I would like to use box2d as much as possible but I couldn't figure out how to make the car not slide like a spaceship and if possible I want to avoid having to create my own collision detection. Any tips on how to approach this?
  5. Arrow Slider is my third html5 game. It is an original new puzzle game, kind of like a Rubik's cube except in 2D and maybe a little easier Tap on arrows to slide row or column in direction of arrow. The object of the game is to arrange the tiles like the goal layout. https://play.google.com/store/apps/details?id=com.bdrgames.arrowslider.ads
  6. Hi all, today y manage to make my little AI exercise to work, it's a classical path finding exercise using A* to solve, this is my first JS medium/heavy project and it can be improved A LOT mainly because I did the A star thing myself from scratch which was fun but hard. It needs some cool animations and player control improvements but if you run it and open the console you can see all the steps to solve it when I'm finished it will be on my website but for the time being here is the source code. If any one could check it out and tel me if something could get improved i will appreciate it a lot I have being studding JS and checking other people code and I think I did good practices but I'm not sure. (I'ts SLOW so if you run it it may look like it will crash but hang on and it will solve the puzzle , I think this is because my heuristic isn't the best but i will try different one soon) If someone is interested o could do a tutorial for this so let me know.
×
×
  • Create New...