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Found 1 result

  1. Hi all and thanks for reading. Me and my team are working with Phaser ,creating Games 9 months now. Recently we have encountered a problem when running our games on slower machines. It seems like that when we are trying for example to run a tween(moving an object from a spot to another) , the slow PC is unable to demostrate the actual tween and the object just jumps to the final position. From what we understand when we say to the tween to complete in 600ms, the slow machine in not reacting accordincly. Maybe it takes like 600ms for the slow PC to proccess the script and thus the actual script when it starts, 600 ms have allready passed , moves to the final position. Is there any way to deal with this with the timers? Any help whould be great. Sorry for my bad english and thanks in advance! Desseas.
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