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Found 13 results

  1. Dear community, I would like to introduce you all to KittieFIGHT; our game built with pixiejs and spine. Its a blockchain game that uses the Ethereum platform and kittens from CryptoKitties collectible platform. In KittieFIGHT you can fight your collectible cryptoKitties win tokens & ETH. Yes you win cash for scheduling and fighting cryptoKitties collectibles. Then you buy more cute furry #cryptokitties NFT with the cash you earned. Our website : https://www.kittiefight.io Follow us on twitter : https://twitter.com/kittiefightHQ Follow us on Reddit : https://www.reddit.com/r/kittiefight Blog : https://blog.superdao.io/
  2. Dear community, I would like to introduce you all to KittieFIGHT; our game built with pixiejs and spine. Its a blockchain game that uses the Ethereum platform and kittens from CryptoKitties collectible platform. In KittieFIGHT you can fight your collectible cryptoKitties win tokens & ETH. Yes you win cash for scheduling and fighting cryptoKitties collectibles. Then you buy more cute furry #cryptokitties NFT with the cash you earned. Our website : https://www.kittiefight.io Follow us on twitter : https://twitter.com/kittiefightHQ Follow us on Reddit : https://www.reddit.com/r/kittiefight Blog : https://blog.superdao.io/
  3. We would love to hear from any interested Game Developers to join our young studio. We are creating exciting games and offer huge opportunities for driven, experienced developers who want to work in an autonomous, creative, collaborative environment. Our culture is very unique - check out our careers page to get a feel for who we are : www.casumocareers.com Or check out our "Javascript Developer with a passion for Games" vacancy to see if you might have the skills for this particular role: http://www.casumocareers.com/games-developer/ We can consider remote workers as well, or candidates outside the EU who wish to relocate to Malta or Barcelona. Feel free to drop me an email for more information: [email protected] High Five from the Unicorn Center!
  4. Hey guys, I'm Hiro, from Mosha Games. I'm currently developing Mosha Online, an Online Social Multiplayer with some RPG that helps you interact with your friends through a virtual world. Right now you can register at Mosha and wait for the Open Beta to be released some time next month The game was made with an in-house engine. We like to call it, "Pollo Engine", entirely with HTML5. It's a very basic engine that can handle multiplayer with several online players. Right now, we are currently on a campaign on Indiegogo to accelerate our development, because game development can be cruel and costly... So, here is our campaign: https://igg.me/p/2041428/
  5. Is there an example of how to share like on facebook or twitter ?
  6. Hi HTML5 devs! I just released a tutorial on how to build a fully multiplayer game on Plynd I've been contributing to this forum a few times, especially in this topic: http://www.html5gamedevs.com/topic/9324-thoughts-on-final-design-for-nobackend-cross-device-platform-for-turn-based-games/ Plynd allows to build multiplayer games as easily as solo games: ​No backend required: We provide the infrastructure! You can save and retrieve all the data that you need about your game without any server to set up. Even better, you can register some javascript functions to be run server-side.Full multiplayer environment: We provide the coding-expensive experience of setting up a multiplayer game: Authentication flow, invitation, matching, notifications, chat, and more are there automatically for your players to enjoy.The tutorial covers everything that's needed in order to build such a game. It is very detailed, but pretty fast to take. I'd love to have your feedback on it, and I'm available on this forum, or at [email protected], to answer any question you might have regarding this tuto or whatever else :-) Also, if you have any suggestion as to where to showcase this tutorial in order to get some readers, I'd love to take them :-) Thank you very much! Demo video.mov
  7. Hi all! I was just reading Ten top tips for developing HTML5 games and discovered this forum so I figured I'd "PLUG" our HTML5 game. Plug.dj is a free social game where people take turns DJing new music or videos for each other. It's basically a real-time chat room with synchronized music streaming powered by YouTube & SoundCloud content. Everyone in the community has an avatar that dances when you Woot (i.e. up-vote) the currently playing track. It's a great way to not only share music you love, but also to discover great new music since it's curated by real people from people around the world. Direct game link here: https://plug.dj/ Would love to hear any optimization tips you have on how to improve sprite performance. We already cap avatar rendering to 200 per community (although you can have thousands of people in the community simultaneously, we only draw up to 200). We're monetizing the game through in-app avatar upgrades and other experience-enhancements. Here's another screenshot of the store. All feedback welcome!
  8. Hi All. I wanted to show off our latest HTML5 game, Love Link World. We've been working on this for many months. It's only on Facebook now, but we'll be bringing it to mobile soon. We just launched it and we're still working out some kinks. Feedback and bug reports are welcome. You can use the "Contact us" link at the bottom of the game to get in touch. https://apps.facebook.com/lovelinkworld/ Love Link World is a colorful mahjong-link style puzzle game. Features include: 2 game play modes, timed and collection social integration - friends progress, scores, gifting virtual currency and in app purchases boosters to help get you through levels over 50 levels with more coming soon The game was built using Pixi.js and Absolute Hero's own HTML5 game engine. I hope you like it! Craig
  9. I am a games publisher mainly for Facebook games, as that is where our current network is, obvious any game that does well for us on Facebook is worth putting on the ios and android too. Do you have any games that are either already on Facebook or that can be re skinned or just bought outright,or do you have any games that could be ported to Facebook. maybe you started to make a game and never finished it, or maybe you have a game on facebook with no users and have come to a dead end. I am looking for games i can add to my network but the games must have in apps(in game purchases) within Facebook and be entered into my template that i use for Facebook( can use your current template if good enough),the template consists of the header and footer and leader boards etc, all aspects to make the game social and to work within the Facebook platform. There would still be some work to do to get your games up to a Facebook standard in terms of pop ups like level completed, send a life, get a bonus etc, unless you have already done this on Facebook, and in this case this would be great as you will know the Facebook API. I am interested to hear from anyone with any ideas that you have, and whatever stage your games or game is at, if you have a game on Facebook already then this will be even better and take less time We have just started using unity developers and html 5 developers, and we are always looking for games we can easily add to our network that are fun to play and have a good meaning too the game so users are more tempted to spend and reengage. Let me know how we could collaborate together, or if you have a great game that you think i could be interested in. I am very interested in candy crush, bubble games,angry birds, farm grid games,solitaire, casino, slots, running games, driving games etc etc Just let me know how we could work together, or if you have a game/code that i could be interested in. Thanks Speak soon hopefully
  10. Greetings fellow developers, We've just released the Open Alpha of our location-aware RPG - TakeOver. We're in need of alpha testers, and I'd really appreciate you taking the time to give us some feedback, find bugs and maybe spread the word Here's the direct link to the game: takeover.to Read more here: http://www.hypeslugs.com/slugs/takeover-join-open-alpha.html There are few open issues that we know of, but please send us any suggestions, comments, as well as any bugs you might encounter at [email protected] or takeover.uservoice.com. If bugs, please add the device, operating system, browser version, as best as you can steps needed to reproduce the bug, your Facebook user id... screenshot would be awesome (we'll grant you 100 gems ) It's responsive, so give it a go on any device, especially mobile, since it's location aware. So far we've tested it on iPhone 4S, iPad 2 & Air, Blackberry Z10, Samsung Galaxy across several browsers (Chrome, Safari, Firefox). You can only play with Facebook now, we'll add support for Guest gameplay at one point. Thanks! Formal description of TakeOver: In TakeOver, the Red Emperor, an evil dude, has hidden the story world underneath a thing called reality. You and your Facebook friends become knights and ladies, and your major quest is to rediscover the story world by doing RPG stuff like defeating the Red Emperor’s Non-Player Characters to loot treasure chests and levelling up. Near future development plans include owning hex cell, taking over hex cells from others, and teaming up in clans to dominate the World. TakeOver is Free2Play, selling in-game virtual currency and awesome items for you and your horse (no ads or anything).
  11. Hi all, Check out our new facebook game Super Driller (currently only for PC). We use the awesome library PIXI in our game. A bit about our game: - Super driller is a mix of arcade with puzzle game. In each level, you have to think how to pass the level and how to maximize your score. The hardness of the levels varies. - Super driller is social. You compete with your friends getting to the highest level, finish levels with 3 starts and possessing level's crown (you posses the crown, if you are #1 among your friends for that level). - Currently there are 5 worlds and 42 levels total. Each world introduce new features into the game. More worlds and levels are soon to come! Let us know what you think. Your feedback is highly appreciated! :-) You can also let us know what you think about the game in our Super Driller Facebook page. Lastly, BIG thank you to the PIXI team for a such great library!
  12. http://kittycopter.blaspix.com/ Make flying Kitty and collect stars while avoiding cactus and flying frogs!Invite your friends to see who can get the highest score!Available On iPhone, iPad, Android, Mobile Web, Facebook.com Made with Panda.js, Glitch and CocoonJS
  13. Hi all, Sorry to start with a game showcase (well, actually two) on my first forum post, but I guess a lot of guys are looking at this forum to see what others are doing and so thought I'd jump right in! I'm posting on behalf of Wizcorp, a Tokyo-based startup specializing in the development of HTML5 mobile social games. We started life as a consultancy and have collaborated with some pretty big companies including GREE and Capcom, but recently decided to self-publish a couple of puzzle games which we developed for iOS as free-to-play titles on the App Store. And so without further ado, here they are: Celulo is a challenging and addictive puzzle game in which players must link the titular Celulos in order to create a circuit connecting the sides of the board. The longer and more complex the circuit, the more points they are awarded. Gameplay trailer: http://youtu.be/9jufDrLSq10 App Store link: https://itunes.apple.com/app/id634795239 Tiki Takoo - Paradise Island is a simple yet addictive puzzle game in which players must eradicate the colorful Bad Tikis by finding the sequence shown at the top of the screen. As the game progresses, the sequences become longer and tougher to find, and players can get bonus points by making combos, using Power-ups or activating Fever Mode. Gameplay trailer: http://youtu.be/SZCkJkUEVwQ App Store link: https://itunes.apple.com/app/id634784938 In terms of the tech behind the games, both were created using a combination of HTML5 and a number of other tools. The core of the client was written in Canvas and accelerated by the Ejecta framework, giving the games superior reactivity and speed which we believe not only matches but exceeds that of many native apps. This was then wrapped in PhoneGap, enhanced by a handful of homemade and open-source plugins to offer functions such as in-app purchases, Facebook and GameCenter connectivity. On the server side, we chose to use the Node.js platform coupled with Couchbase for data storage, both made easily programmable with the help of Wizcorp’s own proprietary server framework, MAGE. Please take a look at the games and let us know what you think. I'll be happy to answer any questions you may have, technical or otherwise. Cheers! Mark
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