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mla posted a topic in 2DHi, I have a multiplayer game that works, except when two players click at the exact same time. For example 6 players are in a game. The game consists of balls being sent from one player to another. The ball is animated from sender player to receiving player. Which means when the sender sends the ball, it is no longer in his/her hands. The ball is now is the hands of the receiving player. This works perfectly except if a move is made by another sending player at the exact same time. For example, 6 players are in a game. Player1 passes Player2 the ball at the same time, Player3 passes Player4 the ball. Player1 and Player2 will work correctly, however in the case of the other two players, what happens is Player3 sends the ball to Player4 who receives it but Player3 is still holding the ball even after he/she passed the ball over to Player4. Does this issue mean I should be using a Callback? Thanks, MLA