Search the Community
Showing results for tags 'spaces'.
Found 2 results
I have a complex modular character. The character has a parent (Anchor) mesh and many child meshes. I want to target FollowCamera on one of the child meshes (Head). When I assign Head to FollowCamera.lockedTarget the behavior is not desired. The camera points at coordinates that match the Anchor element. The camera appears to follow the local position of Head and not the expected world position. Check this play ground http://www.babylonjs-playground.com/#ZXP4M#11
Most engines allow you to emit particles in either local or world space- currently it looks like Babylon.js only allows emission in world space, is this correct? or is there a flag that I've missed? Thanks!