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Found 1 result

  1. if (bodyA === null) { return; } if(equation[0].bodyA.parent.sprite.key!=='hit') { equation[0].bodyA.parent.sprite.key.body.destroy(); } if(equation[0].bodyB.parent.sprite.key!=='hit') { equation[0].bodyB.parent.sprite.key.body.destroy(); } anyone help to destroy the body... i got error on destroy line or here how can set safeDestroy as true
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