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  1. Hello guys, I am experiencing a weird behavior with Blender and Babylon on the color of my object. I created a simple Mesh in Blender: a plate with Subdivision Surface then I extruded one side and use Crease parameter on edge to get a nice roundish. When playing with it in Babylon.js, the rendering is really weird: color is not the same aspect on all the surface and on the bottom face as well. My code is pretty simple: BABYLON.SceneLoader.ImportMesh(…) pbr_material = new BABYLON.PBRMaterial("pbr_material", scene); pbr_material.microSurface = 0.96; pbr_material.albedoColor = new BABYLON.Color3(0.206, 0.94, 1); pbr_material.reflectivityColor = new BABYLON.Color3(0.05, 0.05, 0.05); pbr_material.cameraExposure = 0.66; pbr_material.cameraContrast = 1.66; Even in SandBox, my object looks not homogenous. I tried many many ways (change mesh/vertice in Blender, play with light, colors…) to understand this behavior unfortunately without success… Do you have any ideas to solve that? Thank you very much ! TestSubSurf02.babylon
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