Jump to content

Search the Community

Showing results for tags 'template project'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. I made a simple template project on how to structure your code in multiple files. View it here: https://github.com/bluePlayer/practices/tree/master/Phaser2Structure Additionally I created some helper functions to aid my self in development, you could find them useful too... Things I would like to see in Phaser 2.3 or Phaser 3 are: 1. Asset key store where we could save keys of our assets and access them using just the name of the key, like a constant. Check the code there is a whole code about it. 2. Each game state should have KEY property holding the name of the State. 3. Additional functionality for transition between states, for example (fade out-fade in) or checker board or bubbles or whatever. Just a thought. I had to use Tween and hold all state objects in a group to fade them. 4. Maybe some support for GPGS or other scoreboard system if any. Just a thought. I used the same code to build my APK file so there weren't changes and it worked on device. Let me know your thoughts on the code.
×
×
  • Create New...