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Found 3 results

  1. I've used a Tiled Map with my project before and it worked perfect, however the second map I made has a black bar on the right and top. I can move into the black space but the Camera will not allow me to move left off screen. My canvas is set to this resoltuion var game = new Phaser.Game(640, 480, null, 'gameDiv'); This is how I load my assets preload: function() { game.stage.backgroundColor = '#000000'; game.load.tilemap('level0', 'assets/map/Level0.json', null, Phaser.Tilemap.TILED_JSON); game.load.image('tiles0', 'assets/map/[TILESET]Dirt-City.png'); } This is the code in my play.js create function. create: function () { var map = game.add.tilemap('level0'); map.addTilesetImage('[TILESET]Country', 'tiles0'); this.layer = map.createLayer('Tile Layer 1'); game.world.setBounds(0, 0, 640, 4800); this.player = new Player(300, 4700); } My camera updates it's location based on that of the player like so player.update = function() { game.camera.x = this.x - 150; game.camera.y = this.y - 300; } I have been trying to figure out this problem for quite some time, any help is greatly appreciated. Thank you.
  2. Hello all, I'm pretty new on game development and I've chosen Phaser as the framework for our project. We are a Brazilian dev team (to be honest we're just two atm lol). The project home: http://www.in8game.com Blog (Portuguese): http://www.in8game.com/blog/ And tests I'm doing with Phaser: http://www.in8game.com/prototipo/ Well, I've made some tests using the pathfinder plugin and it's cool. I'd like to ask you what do you think would be the better approach to a point and click player movement using the pathfinder. The player will have a "velocity" defined by the "vehicle" he is using atm. Idk if maybe I can add a tween tile by tile using the plugin or if it's better to use some physics here. Hope I made myself understandable. Sorry about my poor English. I'm willing to make something new and cool using Phaser to share with you guys. Thanks in advance. Rainer Lopez
  3. I am testing a racing car game. For that I make my road in tiled map editor and using its json file in phaser. It is 50 tiles in height. Now I want to extend my map. I have two options , extend it through phaser or make whole extended map in tiled map editor. Which one is better and how can I extend it through phaser ? I have no idea about this. I also want to add an object layer on my background layer, so that my car collides with other objects which will be on my background layer. I have already searched object layer problem in this forum, but not satisfied. I am also attaching files , may be I am not clearing my question... plz help me out..test game.zip