Jump to content

Search the Community

Showing results for tags 'tink.js'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hey, I need help from somebody who know tink.js. I'm making a small game in pixi.js where I'm also using the tink.js library. In their introduction they are telling me to use this function to do something on click: anySprite.press = () => { //Do something when the pointer presses the sprite }; But it just sends me an error in the console. The structure looks weird to me.. Can this be the right way to use it? I have a text, where I want something to happen when it is clicked, so I used t.makeInteractive(varD); And then in the play function varD.press = () => { console.log("pressed"); }; But it just returns [Error] SyntaxError: Unexpected token ')' What am I doing wrong? Also, is there an easier way to do something on click? Perhaps just using pixi.js without tink.js? Hope someone can help
×
×
  • Create New...