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Found 5 results

  1. Please post any BabylonJS Toolkit problems/issues you are having
  2. The BabylonJS Editor Toolkit is now available (Version 3.1 - Alpha) Starter Documentation Available: http://doc.babylonjs.com/resources/intro Hey guys, my latest toolkit is available for download. I still got ALOT of work to do on the documentation but the core toolkit as been submitted. The toolkit has been updated to support the latest Unity Editor : 2017.2 or greater. Known Issues/Future Features: 1... Terrain Builder A... Texture Atlas Support In the Shader. Currently glsl fract() leaves terrible edge seems. (Paging @Pryme8 and @NasimiAsl) B... Collision Physics For Segmented Terrain Option C... Detail Prototypes And Grass Billboards Not Supported (YET) 2... Particle Systems A... Need to implement Update Over Time Functionality (Like Unity's Built-In Shuriken Style Particle System Editor) 3... Animation System A... An absolute MUST HAVE... Animation Blending (playing multiple WEIGHTED animation clips/ranges) B... Wish List Item - FootIK would be flaking awesome, but I dont know how to do this AT ALL (Paging @Deltakosh and @Sebavan) 4... Network Play A... Wish List Item - I saw some guy who as a demo on the BabylonJS website that is using Networking. Some sort of multiplayer egg shooter demo. (ANYBODY PLEASE GIVE ME INFO ON HOW TO DO THIS) 5... HDR Reflections A... When using panorama HDR for reflection textures, they render inverted in the sphere (or object) that is showing the reflected environment (Paging @Deltakosh and @Sebavan) B... Wish List Item - Would love to modify HDRCubeTexture to use a NON-Spherical HDR for reflection (I can then tie into the native unity reflection probe for the scene) Example: But over all. we now have a COMPLETE GAME DEVELOPMENT ECO-SYSTEM for our BabylonJS Content or Games... Enjoy
  3. Hey guys... This is a little video to show some of my new Character Animation System features and MORE specifically WHERE I NEED HELP... Basically I new help Computing What should be animation.blendingSpeed from a transition duration time... Yo @Deltakosh PLEASE WATCH THIS VIDEO SO YOU CAN SEE EXACTLY WHAT I TALKING ABOUT Sorry for the capital letters... I just really want you to see this (WHEN YOU GET A CHANCE) Take a look: BabylonJS Toolkit - Animation System Help Required
  4. U3D - BabylonJS Editor Toolkit

    U3D - BabylonJS Editor Toolkit is now available as a unity package. Contains full toolkit including all source and templates. U3D - BabylonJS Editor Toolkit Available For Download Installation (So BabylonJS Editor Toolkit Is Listed For New Project Creation): ========================================== BabylonJS - Toolkit Binary Package ========================================== Place the 'BabylonJS' folder containing the .unitypackage in your Unity Asset Store folder: - Mac: ~/Library/Unity/Asset Store-5x/ - Windows: %AppData%\Roaming\Unity\Asset Store-5.x\ - Example: ---> Asset Store-5.x ---> BabylonJS ---> BabylonJS Editor Toolkit.unitypackage ========================================== BabylonJS - Creating New Projects ========================================== When creating a new unity project, select 'Add Asset Package' and enable 'BabylonJS Editor Toolkit' support. ========================================== BabylonJS - Importing Existing Projects ========================================== When using an existing unity project, select 'Assets->Import Package...' and choose your 'BabylonJS Editor Toolkit' unity package. Enjoy
  5. Take a look at where I'm going with this and let me what you think. It is basically a heavily modified Babylon Unity Exporter Demo Video Link U3D - BabylonJS Game Editor Toolkit Quick Intro Demo API Update Warning: I tried to make it shorter, i took a deep breath and spoke as fast I could but it still took about 1 hour and 20 minutes. But the technical folks who are up to it and want to see how to use and how i put together a Manage Scene Component API with a light weight 'Unity-Style' life cycle with native babylon scene hooks for 'start, update and destroy' stages... Then this is for you U3D - BabylonJS Scene Component API Intro Note: I found the problem at the end of the video with the getSceneMarkup function. I had to move the controller.ready() to AFTER the scene.manager has been set. But you should still where i was going with that