Search the Community

Showing results for tags 'toolkit'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 8 results

  1. The BabylonJS Editor Toolkit is now available (Version 3.1 - Alpha) Starter Documentation Available: http://doc.babylonjs.com/resources/intro Hey guys, my latest toolkit is available for download. I still got ALOT of work to do on the documentation but the core toolkit as been submitted. The toolkit has been updated to support the latest Unity Editor : 2017.2 or greater. Known Issues/Future Features: 1... Terrain Builder A... Texture Atlas Support In the Shader. Currently glsl fract() leaves terrible edge seems. (Paging @Pryme8 and @NasimiAsl) B... Collision Physics For Segmented Terrain Option C... Detail Prototypes And Grass Billboards Not Supported (YET) 2... Particle Systems A... Need to implement Update Over Time Functionality (Like Unity's Built-In Shuriken Style Particle System Editor) 3... Animation System A... An absolute MUST HAVE... Animation Blending (playing multiple WEIGHTED animation clips/ranges) B... Wish List Item - FootIK would be flaking awesome, but I dont know how to do this AT ALL (Paging @Deltakosh and @Sebavan) 4... Network Play A... Wish List Item - I saw some guy who as a demo on the BabylonJS website that is using Networking. Some sort of multiplayer egg shooter demo. (ANYBODY PLEASE GIVE ME INFO ON HOW TO DO THIS) 5... HDR Reflections A... When using panorama HDR for reflection textures, they render inverted in the sphere (or object) that is showing the reflected environment (Paging @Deltakosh and @Sebavan) B... Wish List Item - Would love to modify HDRCubeTexture to use a NON-Spherical HDR for reflection (I can then tie into the native unity reflection probe for the scene) Example: But over all. we now have a COMPLETE GAME DEVELOPMENT ECO-SYSTEM for our BabylonJS Content or Games... Enjoy
  2. Yo @Deltakosh and @Sebavan ... The first beta of the Babylon Toolkit Developer Portal (Also Available From Toolkit Menu: Developer Portal) website is now up. This site will be dedicated to babylon toolkit web game development. It is where i will HOST toolkit game projects, store developer files and training videos and maintain a Babylon Toolkit Developer Blog specifically for for toolkit features and demos. Check it out, tell me what you think
  3. hi i use unity create a simple scene one cube,sphere and plane bake the scene then use the export toolkit get three files .babylon file .manifest file and the bake light png picture file i drag the .babylon file to the sandbox , the web page show not as in the unity i check the tutorial in http://doc.babylonjs.com/how_to/load_from_any_file_type still have no idea how can i import the babylon file and the png file make them work now i do not know how to use it can some help me? regards
  4. MackeyK24

    Babylon Toolkit Status

    Still working on the Most important feature of all that started the whole toolkit design for me... My Unity Mechanim STYLE Frame By Frame Animation Posing System. IMPORTANT... NOT ACTUALLY RUNNING ANY UNITY MECHANIM ANIMATION SYSTEM AT RUNTIME I simply SCRAPE OFF as much information about the native Unity Animation State Machine As Design Time, Serialize that as metadata. Then my BABYLON.AnimationState class (from SceneManager Extension) uses my own implementation of a frame by frame animation state machine that can blend ANY pose from ANY animation track for ANY clip on ANY layer at ANY given frame time... And its SUPER fast... Especally for DYNAMIC state changes that would normally cause you to have to call scene.beginAnimation over and over and over to handle switching animation state. But the animation state machine handles all this flawlessly so far
  5. Please post any BabylonJS Toolkit problems/issues you are having
  6. Hey guys... This is a little video to show some of my new Character Animation System features and MORE specifically WHERE I NEED HELP... Basically I new help Computing What should be animation.blendingSpeed from a transition duration time... Yo @Deltakosh PLEASE WATCH THIS VIDEO SO YOU CAN SEE EXACTLY WHAT I TALKING ABOUT Sorry for the capital letters... I just really want you to see this (WHEN YOU GET A CHANCE) Take a look: BabylonJS Toolkit - Animation System Help Required
  7. MackeyK24

    U3D - BabylonJS Editor Toolkit

    U3D - BabylonJS Editor Toolkit is now available as a unity package. Contains full toolkit including all source and templates. U3D - BabylonJS Editor Toolkit Available For Download Installation (So BabylonJS Editor Toolkit Is Listed For New Project Creation): ========================================== BabylonJS - Toolkit Binary Package ========================================== Place the 'BabylonJS' folder containing the .unitypackage in your Unity Asset Store folder: - Mac: ~/Library/Unity/Asset Store-5x/ - Windows: %AppData%\Roaming\Unity\Asset Store-5.x\ - Example: ---> Asset Store-5.x ---> BabylonJS ---> BabylonJS Editor Toolkit.unitypackage ========================================== BabylonJS - Creating New Projects ========================================== When creating a new unity project, select 'Add Asset Package' and enable 'BabylonJS Editor Toolkit' support. ========================================== BabylonJS - Importing Existing Projects ========================================== When using an existing unity project, select 'Assets->Import Package...' and choose your 'BabylonJS Editor Toolkit' unity package. Enjoy
  8. Take a look at where I'm going with this and let me what you think. It is basically a heavily modified Babylon Unity Exporter Demo Video Link U3D - BabylonJS Game Editor Toolkit Quick Intro Demo API Update Warning: I tried to make it shorter, i took a deep breath and spoke as fast I could but it still took about 1 hour and 20 minutes. But the technical folks who are up to it and want to see how to use and how i put together a Manage Scene Component API with a light weight 'Unity-Style' life cycle with native babylon scene hooks for 'start, update and destroy' stages... Then this is for you U3D - BabylonJS Scene Component API Intro Note: I found the problem at the end of the video with the getSceneMarkup function. I had to move the controller.ready() to AFTER the scene.manager has been set. But you should still where i was going with that