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  1. Hi my friends, Recently I read the tutorial of PBRMaterial here https://doc.babylonjs.com/overviews/physically_based_rendering_master I wanna display the object exporting from Blender by Tower of Babel (TOB) However, it comes out with all-black on my object(mesh) The code is jus like the following : var texture_from_file = new BABYLON.Texture("dress.jpg", scene); var pbr = new BABYLON.PBRSpecularGlossinessMaterial("pbr", scene); for (var i = 0; i < scene.meshes.length; i++){ scene.meshes[i].material.diffuseTexture = texture_from_file; } Any advice to let me display the mesh with PBRMaterial (or similar texture) ? Thank you so much
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