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Found 5 results

  1. The Leftover

    Real-time 3D flight display

    Last week, I discovered that real-time aircraft flight data is available through an open API. Two, in fact. Already having a city, I decided show overflights. I put in a five-minute delay to permit me to smooth the data but this is almost real-time. Video shows FedeX coming into SFO over San Francisco. This is not very zoomy but it feels signficant. I am not entirely sure what to do with it. http://www.brianbutton.com/babylon/MonoPlane.mp4 Airplane model was built out of cardboard, dowels, plywood and rubber bands. https://www.babylonjs-playground.com/#H3Z6J1#7
  2. Hello, guys. I'm newbie on 3d programming. I want to display sprite like GUI that has a function linkWithMesh. but it hasn't. In this example, sprite's position from a mesh is changing, not fixed. https://www.babylonjs-playground.com/#87HQN6 the mesh must have BILLBOARDMODE_ALL. how to make sprite to track mesh's position like GUI's linkWithMesh.
  3. Hold up something red like a bottle cap and you should see a 3d sphere following it around. When your up to it, use arrows and mouse to move around and it should still track to the plane showing your webcam. https://www.babylonjs-playground.com/#YGKM4#1 As it identifies red above a certain threshold make sure there are no other red objects in the environment (like a t-shirt) or tracking may get weird. Let me know if it works since I've only tried it at home
  4. EDIT: 6 reasons to NOT use JSCRAMBLER (after massive testing): http://www.html5gamedevs.com/topic/5807-best-way-to-hide-javascript-code/?p=65903 And a shocking JScrambler performance test: http://jsperf.com/jscrambler/5 ________________________________________________________________________ I am just curious, how do you guys track where and how often your games are played? Also, which kind of protection, if any, do you use to protect / obfuscate your code? I wonder if there's a useful solution whithout harming performance too much...
  5. indiegamejourney

    What do you use for HTML5 game analytics?

    Ahoy fellow game devs! I have been using google analytics for a while, but I often find myself scratching my head when trying to answer certain questions about user behavior in games, e.g., retention / churn / funnel analysis. I was curious about what (if you use any) analytics services you use, and what the pros / cons are.