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  1. I have this utility function: var geoObjContainsPt = function (geoObj, x, y) { return geoObj.getBounds().contains(x, y); } When I use it with sprite type of object it does not work in all cases. Maybe the bug is elsewhere but as I checked the docs, Phaser.Sprite.getBounds() wants Sprite's transformation matrix. I guess that is coordinate transformation matrix. Not sure. But how can I get it? Some connection with worldTransform. What is that? Or should I use getLocalBounds()? Note: On the contrary Phaser.Graphics.getBounds() does not need a parameter. http://phaser.io/docs/2.6.2/Phaser.Sprite.html#getBounds http://phaser.io/docs/2.6.2/Phaser.Graphics.html#getBounds Only certain sprites get tinted with green. Some sort of a pattern haha
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