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  1. Hey! As a student of UX design I have no real deeper knowledge of 3D development but have got about two-ish years of Unity under my belt. For a project as part of my intership I wanted to develop an application WebGL but as the Unity WebGL export is far from great and takes ages to load the simplest scenes, I made the transition to "real" WebGL using ThreeJS. I did have great sucess with it but when I dug a little deeper I ran into a few brickwalls I can't seem to find a satisfying answer to - so I hope some of you may shed some light on my problems From what I gathered, ThreeJS is great for just displaying and rendering things but severly lacks in the anmiation and simulation department, where BabylonJS enters the room. Does this hold true? Coming from Unity, I don't quite understand the renderloop. A scene is created and then this scene is continously rendered in the renderloop. Correct? So why are not all objects and imported meshes loaded and created every frame but just once? Or is my view on the whole system totally scewed to begin with? Again, I'm used to Start() and Update() in Unity and finally, I need to create some simple dynmaic animations in 2D and 3D space. Those animations are quite simple, one is for instance just two sliders controlling values and based on those values, something happens, nothing fancy or highly computing intensive. Basically a "if I push a button then a door opens" kind of thing. In Unity this is done really fast in an almost drag and drop manner, but I have no experience in creating such scenes by code alone. Is it more "difficult?" Or is just the transition period a little difficult and once I got a understanding of the mechanics its just smooth sailing? Would you recommend BabylonJS or is it more a "of course you could use it, buuuuut...."? I do hope someone can enlighten me and support my decision to move to Babylon. Cheers!
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