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Hello I made a game by phaser 2. Ragnarok Triple Triad is a strategy game design base on Triple Triad : a card game originating from Final Fantasy VIII Ragnarok Online : massive multiplayer online role-playing game Game Play Ragnarok Triple Triad is played on a three-by-three (3x3) square grid of blank spaces where monsters will be placed as the game progresses Each monster has lv, hp numbers placed in top, bottom; Monsters can have elemental alignments that affect the gameplay if there are elemental icons on the game board. FEATURES - Reset Game. You could start the game from the start at any time you want. - Upgrade Monster. You could obtain stronger monster by exchange numbers of low lv monsters - PVP : Working on. The Design is on working so it's a little off. Website Demo Link : http://cbr-game.com/tripletriad/index.html This game purpose design to play in mobile so it's rotate 90 degree You should play it in your mobile with lock enable. You could try it here. Android link : https://play.google.com/store/apps/details?id=com.ragnarok.trtr Demo Play Link Some Images. Having any problems? Any suggestions? I would love to hear from you! Please contact me: email@example.com
Hello everyone, I will start off by introducing myself. I am a London based developer working on a brand new video game concept with industry talents working alongside me to produce something unique for the mobile app market, console and web. Eminence: Xander's Tales is a role playing adventure and trading card game (TCG/MMORPG) driven by a compelling story. The game itself also takes inspiration from classic RPGs like; Final Fantasy, Kingdom Hearts and Zelda. Set in a world where fantasy and science collide. You band with an ancient alchemist known as Xander to piece together the mysteries of a raging star which endures a cycle of death and rebirth. Together with Xander, you will begin a long journey to ultimately try and prevent the Sun's destructive cycle which stands to devastate Artalys, the world of Eminence. The game features a unique card battle system going beyond the traditional system of attack and defence points. The core mechanics are simple to understand yet the game is difficult to master. You play against others in a strategic high risk card game where the winner can take the loser's cards. Cards can also be acquired via trading, completing storyline quests, tournaments or the marketplace. There are a number of Divisions available and many cards to collect, each with their own uniqueness in terms of both visual design and story. Any comments/feedback would be much appreciated. We'll soon be launching on Kickstarter and releasing new content every week until then. I'll be promoting more artwork and exclusive screenshots of this game in the forthcoming weeks.