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Found 6 results

  1. Matthias Elephant

    App Translations - (AppStore/ PlayStore) management

    Hi indie and html developers 🙂, a while ago we tried to save a little bit of your time and presented our tool to translate your GOOGLE PlayStore release notes automatically. If you missed - click here (HTML5 - Release Notes - Translation Tool - Google Playstore)! Now we are in the beta test of our new services. It goes far beyond the ideas of our first tool. It enables you to automatically translate and upload all store text assets directly to the Apple App Store and Google Play Store. Description: - Localizing your store descriptions is essential for your App Store Optimization (ASO). - Translating and uploading app store assets takes a lot of time. You have to translate in over 70 languages for the Google Play Store and in over 25 languages for the Apple AppStore. - Our Elephant Translate Service supports you with this tasks and automates both, translation and uploading. - You provide your base texts, your titles, your keywords, your credentials and we translate and upload everything for you within minutes. - Our tools is easy, comes with lots of help and will guide you through the whole process. Benefits: Get more downloads from all over the world Be more visible within the main stores Optimize your app publishing process Localize titles, keywords and descriptions Change texts and keywords easily Save tons of hours If you are interested to be a beta tester just contact us here or using this link: I WANT AN ELEPHANT - TRANSLATE SERVICE Best regards I WANT AN ELEPHANT TEAM
  2. Hello, everyone. I've been playing around a lot with Pixi.js trying to find the best ways for memory optimization. Using Pixi's loader, I load my images. Some images are very large and for the first time creating and adding them to the stage, my game freezes for a moment. After reading around, I realized that freeze is Pixi uploading the texture to the GPU. Now, my question is, would it be ideal to add in a method to pixi's loader that after the texture loads, it uploads it to the GPU? That would stop the brief freeze. I have already used Pixi's built in method to upload to the GPU and the freeze is gone. What would be the pros and cons of doing this for every texture loaded? Thank you!
  3. I invite you all guys to submit your webgl games on www.MekArtStudio.com it's easy and fast you just have to register then you'll find an option for adding your games. the website is new and fresh and that's why you'll have more chance to get your game noticed. Submit your game now
  4. jjwallace

    User Upload Image

    Hi guys, I am making an app that overlays a png over a video. I want the user to insert their face via webcam or upload. How do i allow user to upload image to phaser? Is it possible to use webcam? I am also building resize image UI, unless there is already one.
  5. oomfr is a startup based in Laguna Hills, CA. At oomfr we are building a smart ecosystem where game developers can upload games, by using our custom APIs to embed discounts/coupon information within the games. The upload is free for game developers and developers can make money based on the amount of game plays, and percentage of discounts/coupons obtained through their games. Our aim is to provide a seamless integration of gaming and discount/coupon distribution. At oomfr, we want to feature html5 games on our website and phone application, as we launch. Let us know what you think about this offer. Best Regards,Ola FadiranFounder, oomfr
  6. GameSquat

    Game Promotion

    Hi All, I run a gaming website called GameSquat, we're not the biggest gaming site in the world but if you've got a HTML game we'd love to feature it. Upload your game and we'll get you some plays, feature you on our Facebook page and do all we can to make you famous. http://www.gamesquat.com/en/games/free-online-games/submit/ Cheers, p.s. GameSquat's run out of a love for games, not profit. We serve a bare minimum of ads, just enough to try and cover our hosting bill. Take a look, we really hope you like what you see.