Search the Community

Showing results for tags 'usage'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. Hey, I've never used any procedural textures. Where do I place the procedural texture and .fx files to reference? Thanks - I'm sure it's obvious. DB
  2. So, I've begun fiddling with the tutorial example, but noticed that my fan was running a lot faster than it usually does. I checked the system monitor and noticed a CPU usage of around 50-60% when running the game code. This happens in both Firefox and Chrome. Is this normal? Any workarounds? It even slows down my code editor and other tasks. Sometimes it freezes for about 10 seconds, then continues but leaves the computer in a very sluggish state. - Scrolling vastly slowed down, programs shut down very slow etc. What is even more disconcerting is that nothing in the system monitor indicates any resource hog after I shut the browser down, yet the problems persist until I reboot. PS: I run Ubuntu 12.04 on a a i5 quad-core 2.5 GHz, 4 GB RAM. Bonus question: When upgrading from 1.1.3 to 1.1.5 gravity seems to get botched resolving A LOT slower than it should (and does in 1.1.3). What gives?