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Found 7 results

  1. Hello We have signed a big distribution for mobile contents market we need to make more games as possible every month, we offer revenue sharing for every game done. For more info just contact us our company www.bitbuu.com For the list of our networks just message us
  2. Hello, Everybody! I'm currently planning to create a browser game using the Babylon.js framework. I am confused about deployment and how to actually release the game, so I would appreciate if you would solve a couple of mysteries I have about this. First of all, I can see that I need a webserver in order to use Babylon properly. I understand that this is because I need to define a custom MIME type for the .babylon extension to be loadable. Alright, so basically, all I need to do is use the js framework to craft my own game by implementing game mechanics and importing files from Blender with the .babylon extension, all of this running on my Apache local webserver? If so, then how can I redistribute the game? I will make users download the games files (js scripts, .babylon files, css files and actual html files that link everything) but how can I be sure that the user will actually have a webserver installed? What if they don't? Because my point is to make the game work offline, not in such a way that the users will need to access my website everytime they want to play the game. And then I thought about Node.js. Do you guys think I can include node.js along with the game files? I mean, will that create a node local server on every user's machine when they download the files, so the game will be ran on that node.js server just as it runs on my own local server on my machine? How can I do that? Is this what I'm supposed to do? Or, perhaps, this is totally wrong and I should simply host the game files on my online server and only allow users to play online? Thank you!
  3. Hi, and nice to meet you! I'm Ietsu, a music composer for videogames with a 3 years experience. My style is classical-cinematic, but I can adapt it for anything. I already worked for some indie games, and I am looking forward for more! My rates are negotiable, but I could even work for free if the project interests me a lot. If you want to listen some of my tracks, check out my portfolio: https://soundcloud.com/ietsu You can contact via PM or email (imdelvalle5@gmail.com). Thanks for your time!
  4. Hi, Here is my first HTML5 game created with CreateJS (mobile and desktop): http://experiments.devilishgames.com/blackdot Don't let your eyes fool you. There's only one black point flashing. Find it! I hope you like it.
  5. Hi There! I'm a composer for video games (mainly) but I also have done soundtracks for short animations. I wanted to collaborate in some interesting indie project to learn more about this beautiful job that is making music for audiovisual media. I'm open minded and I try to make any type of music ( I like renaissance music to modern electronic music so, no limitations at all) I link you my personal website so you can know more about me and my work: http://afventura.com/ ------------------------------------------------------------------------------------------------------------- Also, I want to share with you an article they made about my nomination in an award: http://www.eumes.cat/en/blog/albert-fernandez-eumes-student-finalist-hoplay/ And my profile in a royalty free music web, where I sell my music: http://audiojungle.net/user/AFVentura Kind Regards,Albert
  6. mario_lin

    Phaser. Beginners :)

    Hi everyone, I just write a short manual in Italian in which I explain how to make a game in HTML5 and Phaser If you want, see it on Amazon !