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Found 2 results

  1. Having a play with volumetric lighting scattering post process. I'm trying to achieve a beam of light, like that from a torch or spot light. So far I've only managed to get points of light to emit from the mesh in a radial/global pattern. Is it possible to control how the rays are emitted from the mesh and/or light Ta
  2. Hello there, I was wondering how to create volumetric fog for my future project. First i was thinking to make the fog with particles somehow, but i guess it can't look that good. Any hope getting similar results as in the image below?
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