Search the Community

Showing results for tags 'weapons'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. Hi all, So I'm doing a 2D shooter and at the moment I have it so a bullet is fired from my gun. However, I want a much better system for this where I can fully define a weapon and its parameters. Eg: Beretta = { firerate: 1 clipsize: 9 clips: 3 velocity: 200 vertical_angle_variance: 2 bulletDamage: 10 } How would I achieve this in Phaser?
  2. Hey guys, I need to know how I automatically spawn multiple objects, example in a shooting game, where the weapon should fire every time the user clicks.