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Found 3 results

  1. Hello & Thanks , Still looking for *.js library that can be developed/run without 'local web server' . Can Phaser do this ? I read a tutorial that looked like this is possible . Thanks...Vern
  2. I am just starting with phaser and have built Pong as my first project to digg into it. There is one problem I just can't solve: If I test the game locally the audio plays, if I publish it to my webserver, the audio does not play. I sense it may have to do something with access rights (do I maybe need to add an htaccess?), or the web server settings are not correct. My dev environment: Visual Studio 2013, Typescript, Phaser 2.3.0. If you need any further details (e.g. from my web hoster) to tell me what's going wrong, please don't hesitate to ask. Game on the web server: http://games.martinbeierling.de/pong/ Sound that should play when the ball hits the player: http://games.martinbeierling.de/pong/assets/hit.wav The code is working, as it plays it correctly when I test it locally by running it from Visual Studio in Google Chrome. -> preload the assets function preload(): void{ game.load.audio("hit", "/assets/hit.wav"); game.load.audio("explode", "/assets/explode.wav");}-> in create, add the sounds hitSFX = game.add.sound("hit");explodeSFX = game.add.sound("explode");-> at the triggers, play the sounds hitSFX.play();
  3. First of all, this is my first post (in fact, a topic) and I didn't know where to ask for this, so please don't be to hard on me. Having said this, I explain my problem. I googled around and I see "node.js" everywhere. I though panda.js was a framework for including it into a web page as any other game engine around (like Phaser and such, that you use a script tag to include it). I've got Apache as web server, can I make panda work? Am I missing something? Thanks in advance. Leo.