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Found 46 results

  1. wordplay

    How to align game in webpage

    I am new to phaser and had just used a pre-made 800x600 game from the examples. I am creating a HTML page and I want to display text above and below the game however it is completely refusing to do so. Any advice would be appreciated
  2. Hi All! I'm a single indie game developer who has released games on steam, android, itch.io, gamejolt and kongregate etc. Though I felt like I hit a problem when it came to monetizing web games. I found with mobile games, advertising was the best way to earn. So of coarse earning from ad's with your small HTML5 games should be the best way to earn from web games but sites like kongregate only give you on average 25% of ad earnings. While even though I personally love Itch.io for selling games, you can only earn from donations when it comes to web games. Leaving you with the only option of hosting the games yourself, which means you are alone in driving traffic to your games. So I set out to not only design a platform that allows developers to earn from ad's (adf.ly ad's). So I set out to not only design a platform that allows developers to earn from ad's (ads from our own advertising network serving exciting gaming adverts players will want to see). A platform which is easy to use, quick to sign up and allows you to instantly publish your games online. A platform which is 100% mobile friendly allowing players to play your games on far more devices. Best of all, you will earn 100% from your game's players. https://play.idevgames.co.uk The play arcade is completely free and allows you to get your game online and start earning within minutes. It is the simplest and quickest way to start earning from your games with ad's. No need for API's, it's all built into the site. Also I want to make the point that I do not earn anything from the site currently, I built the platform originally for my own game's and because this was something that I wanted from a web based platform. I will also never charge for this service or forcefully take a percentage of your ad earnings in the future. The site is still being developed but is fully functional with some pretty cool features too, like: Embed your games easily on any site and still earn from every player Allow your players to give you donations through paypal Allow your players to subscribe to your patreon Turn off ad's at any time and turn them on again... Even choose the frequency your ad is displayed People can review your games Publish your games to the site instantly Keep your game private when testing The site is growing everyday and I hope you decide to take a look. Thanks, -iDev
  3. Nagval333

    FUNNY BUNNY LOGIC

    Some implementation of known logic. I have to fix sounds, maybe change some levels etc but overall this little puzzle is pretty playable Made by Construct 2 and Inkscape PLAY IN BROWSER: http://funnybunnylogic.netlify.com
  4. PLAY IT: https://arcade.ly/games/starcastle/ DESCRIPTION Star Castle, originally by Cinematronics, is an old skool shooter released to arcades in 1980. The objective is to pilot your spaceship around the screen, and destroy the cannon that sits in the centre of the rotating shield rings. You must dodge both the large electric pulse projectiles fired by the cannon, and the homing mines it releases to chase you around the screen. Star Citadel is my take on this largely forgotten classic and, whilst it includes a "classic" variant that I hope is very close to the experience of playing the original (tricky, as I've never actually played the original - only seen footage), the main event is the "modern" variant, which includes a few differences: Your ship is a bit nippier, and hopefully easier to control, and overall I've tried to make the game feel more fluid The earlier levels are definitely easier than the original You do score (a very small number of) points for destroying mines You can fire continuously simply by holding down the SPACE bar, mouse button, or by holding your touch on a phone or tablet I've also removed the 3 shot limit from your fire WORK LEFT TO DO Both of these are items for the "modern" mode: I'd like to add simple power-ups to increase your firepower I'd like to make the mines harder to destroy on higher levels by making them require multiple shots to kill, along with colour coding to show how many more times you need to shoot them There's also this: I'd like to add more control options in terms of keyboard controls so that people who are used to the original button layout of the arcade machine find the game more accessible PLATFORMS AND CONTROLS The game should run in all modern web browsers on computer, and has been tested on Windows and OSX. It also runs on both iOS and Android devices. iPhone 6 or later recommended, although it just about runs on a 5S, and Android devices considered high end in 2014/15 or later will probably cut it. On a computer either the keyboard or mouse can be used Keyboard controls are ARROW KEYS to turn and thrust, along with SPACE to fire Mouse controls: the ship will always face the mouse cursor so move the mouse to the location you'd like the ship to head towards, then LEFT BUTTON to fire, and RIGHT BUTTON to thrust On a phone or tablet you can use a combination of tilt and touch controls Tilt the device into landscape orientation (it's recommended you go into full screen - this works well on Android; iOS has no explicit full screen support so you may need to manually zoom the web page) Tilt the device to steer - the ship will face in the direction of tilt Press on the left-hand side of the play area/screen to thrust Press on the right-hand side of the play area/screen to fire TECHNOLOGIES I'm not using any kind of framework here: it's all just basic HTML5, JavaScript (ES5, to be precise, on the client), and CSS. No WebGL either: it's all Canvas2D. Audio mostly uses the Web Audio API, although I do make use of the HTML5 <AUDIO> element so the game will run with sounds in IE11. I suspect it would probably even work in IE10, although I haven't been able to test that recently, and I don't think anyone uses it anymore (unlike 11 - sigh). The back-end is NodeJS/Express (ES2016 here) on Ubuntu, with MongoDB as main data store for hiscore and play information. FEEDBACK Any and all feedback gratefully received, particularly when in comes to playability and controls. Also if you fancy testing out the login with facebook/twitter functionality to ensure your high score is recorded correctly I'd be really grateful. There's definitely lag on scores appearing sometimes. Also, I'm not sure if the reason nobody else has logged in to associate their score with their name is because they just don't want to log in, or because I'm the only person it actually works for (wouldn't be the first time). Also, happy to answer any questions. Here's the link to play, again: https://arcade.ly/games/starcastle/
  5. Hi Everyone, We have recently launched a new HTML5 game distribution platform, Steemgg. Steemgg is a game distribution platform based on the STEEM blockchain. The STEEM blockchain is a content creation blockchain, where contents created on the blockchain will be seen by all the users of STEEM (and the rest of the world), and can receives upvotes from STEEM users. Each upvote is worth some monetary value. Therefore, the more people like and upvote your content, the more that you would earn. Steemgg leverage this unique capability of STEEM and allows game developers to upload their games through our platform onto the STEEM blockchain, and in doing so, game developers get earnings for their creation through the means of upvotes. STEEM is one of the most used cryptocurrencies in the world, which can be converted to major currencies through many cryptocurrency exchanges. Because there is no out-of-pocket cost for the gamers, you are much more likely to receive rewards as oppose to asking them to buy your game. As a bonus, you will receive upvotes from our official @steemgg account even if no one else upvotes it, meaning you will be guaranteed a payout if you upload your game onto our site. Currently, there are 1 million users on STEEM, and since the launch of our platform we have been very well received by the STEEM community. Everyone in the community is waiting for more games on our platform. Games that are uploaded in the next few months or so will be very well received! So if you are interested in uploading your game onto our platform, you can create an account at https://steemit.com, and then head to our site steemgg.com and start uploading! For more information, you can check out an introduction of our project here: https://steemit.com/steemgg/@steemgg/steemgg-the-world-s-first-blockchain-html5-gaming-platform-based-on-steem Otherwise, you can contact me by replying my post here, by private messaging me, or joining our discord channel discord.gg/2Rj42xC if you have any questions. We hope to see you and your game on our platform soon! @stabilowl from the Steemgg Team
  6. I want to make my own web card game, but I'm a starter in the code world, so, I need tips to choose the right JS framework. Please.
  7. Hello there! I basically just want to present my personal game project and to collect some feedback and ideas. The game is currently in the alpha phase and there might be bugs and problems but I feel confident enough to show it to the public. The game is called "Connect 3D" and it is a free to play competitive online browser game, where you have to place four tokens in a row to score. However, the game is not as easy as it sounds because the rows can be build in the three dimensional space. This GIF shows a local game session but the game can also be played online. You just have to send the link of the session to one of your friends. Currently you need a second person to play since there is no AI or computer enemy to play against. It works on mobile and on desktops, but you should try it on a modern device and with an up to date browser. There are known problems in Firefox on Windows and on Android. Therefore I recommend to try it in Chrome, Safari or Edge. You can give it a try for free on the website Connect 3D. The feedback is very important for me and the development. I really appreciate your feedback! I plan on implementing much more stuff if the feedback is positive. Possible next features: Personal Profiles and Statistics Level/Rank System (implies profiles) Public Games (join random people and play against them) Tournaments/Competitive Play Computer Opponent (AI) Different Game Modes and many more... Tell me your opinion and what you would enjoy the most in an upcoming version? Thank you for your help! iflow
  8. Daniel Khan

    Web Developer to Game Developer

    Greetings to Community Members, This is my very first post here, let me give a background about my self. I am a full stack engineer, I've good experience working with Javascript and UI / UX design. I wanted to learn the game development, because i'm familiar with JS i wanted to use a JS Game Engine, I've read on internet I am not able to choose a good JS GE to begin with. Please can anyone help me out here.
  9. Spritesheet Editor in web Create spritesheets by placing images in cells, set up sizes and offsets of your columns and rows. Download generated JSON file with coordinates of each of your sprite and PNG spritesheet image. Autosave of your progress, sharing, collaboration work; Development of spritesheet is not easiest in terms of 20 or 100 sprites. In case of WebGL games it's quite necessary to have one spritesheet instead of using separated images each iteration of rendering. Tool is useful for designers and developers who are interested in development 2D, 2.5D games. I'm seeking for React developers to build this app for community for free. The project consists of 3 phases. First one gives you main functionality for generating PNG and JSON. Next one will be about keeping information on server-side in database with social network authorization, it will be premium functionality for really cheap 3$/month subscription per account. Last phase will introduce collaboration mode, invite by link and multiply spritesheets management. Please, leave your comments about features you want to have, development already started. Thanks, cheers!
  10. 247 Entertainment

    Looking for a job

    Hello, programmers, designers, game enthusiasts and work with this entertaining game! We are Vietnamese. We are young people who have enjoyed playing games since childhood. We are passionate about them and now we create them. We love the work we do. We are approaching the technology of making games with html5. And we look forward to cooperating remotely with anyone who needs us. We have been doing game projects for partners putting them on their website. We can do everything from web programming, frontend, backend, web api, payment integration to in-game client. However, we have not done much gaming projects yet. We are young and want to challenge. We will take your project and take it seriously. You will not lose money if we do not work well. We can work both weekends and even in extreme weather. Please contact us if you are interested. Our English is very low. We will improve it. Get your CV via this email: 247entertainmentjobs@gmail.com. We look forward to working with you and sharing your passion for an entertaining gaming world.
  11. Hello, Gamers/Game Devs! I hope you all are having a wonderful day. I'd like to share with you a game I have been working on. Before 'publishing' it, I would like your feedback and any constructive ideas and suggestions you may have. Please either leave a comment or submit on the menu screen using the "Feedback/Bugs" button. Thank you to everyone who helps a fellow developer out! The URL is http://skrrt.ioAt the moment, there are no known bugs, so if you encounter un-excepted behavior please notify me and if possible, attach a screenshotPlease note: The game is multiplayer (each server can hold 50 players), however since it is still in testing phase there are also a few bots that will be there when others aren't.
  12. Hello comrades, I'm new to phaser and I can't seem to create new objects to the group "capetinhas", even though I can load the sprite through game.add.sprite. Here's the code: var game = new Phaser.Game(448, 448, Phaser.AUTO, '', { preload: preload, create: create, update: update }); function preload () { game.load.image('tabuleiro','assets/tabuleiro.png') game.load.spritesheet('devil','assets/devil.png',32,32); var capetinhas; } function create (){ capetinhas = game.add.group(); game.add.sprite(window.width,0,'tabuleiro');//loading the background game.add.sprite(128,128,'devil'); // this works capetinhas.create(32,32,'devil'); // this doesnt } function update (){ } Any helpe would be really apreciated. Thanks in advance.
  13. Hi, I'm Al, an experienced web and game developer which includes Phaser and Unity. I have worked with very large brands, including Justin Bieber, creating games for the web (desktop/mobile) for marketing purposes. I am currently looking for any paying business opportunities. While I will try to accommodate a variety of budgets, I feel like I can offer most value to established brands and businesses. I am based in the UK, but can adjust my work hours as necessary. The best way to reach me is to email contact@studiouniverse.co You can view my company website here: http://studiouniver.se Games that I have worked on in the past include: http://hungry5sos.com/ http://purposepro.justinbiebermusic.com/ http://gorgoncity.com/snakegame
  14. daimao

    Phones as controllers ?

    Hi. Is it possible to use phone as controller to steer my HTML5 application in the web? Should I use socket.io? And may I write my android's application in Android Studio - without use phaser? I want to do something like airconsole or justdance Please help.
  15. Hi everyone, I'm looking for feedback on my first game, Beehive Blitz (http://www.fizzycool.com). It's a speed variation on the Beehive Solitaire card game. The goal is to remove all of the cards from play and beat your previous time. Or for people that don't like speed games, you can ignore that and play at your leisure. I think overall the game plays well. I've tested it in Chrome, Firefox, iPhone6 Safari, iPhone4 Safari, so feedback and bug reports on other devices would be great. It's responsive so it should look good in either orientation. This was built in Phaser. A mobile version of the game won second prize and will be featured in The Blur App this coming June (http://theblurapp.com/). Thanks, Mr. Fizzy Cool
  16. Hello visitor! I'm looking for skilled javascript developer to build small web game for 2 weeks with me. My main goal to get know more about pixi.js by doing valuable project for estimated time. What you will get at the end of development? You can share game with others, it will be your own portfolio; You can stay with me for next 2 weeks to monetize the game to get revenue from advertising. I will share 50% with you; If you not familiar with pixi.js, you will get experience by doing real project and you will spend only 2 weeks to get results; You will meet good guy (me :)), we can collaborate to do next projects which will give you money. Who am I? My name is Andy Tyurin. I'm working in banking sphere in a role of front-end team leader. I spend my free time by working with my own 2.5D game engine which is written on Dart. I'd like to build games, but I haven't got any real games to show, which can be described as a problem for me, but I did a lot of examples build on top of three.js, lwjgl (java). Except the fact, that I'm Dart enthysiast, I'd like to work with other languages such as javascript, node.js and java. Which tech stack I want to use by doing this game? Pixi.js as rendering engine to build 2D game; KOA framework to build REST, websocket server (node.js); React to make UI components. What about project, any other information? The game is called as "Space football". I will glad to tell you more, please contact first by skype: AndyTyurin Kind regards!
  17. dodgeballs.io

    Orn.io - Multiplayer .iO Game

    Orn.io - Run over smaller players to get bigger in this 3D browser MMO! Within the game you around as a sphere, and the objective is to eat or kill players that are smaller than you so you can grow bigger. But you need to watch out for larger players who can kill you! There are skins in the game that you get by naming yourself different names, such as "usa", "russia", "trump", and many more! Web Version: http://orn.io App Store Link: https://itunes.apple.com/app/id1234138526 Play Store Link: https://play.google.com/store/apps/details?id=io.orn.game Video: Screenie:
  18. Hello. I'm from tiny indie studio and today I'll show you our new project. Quady is a puzzle-game in minimalistic style. You take control under few squares at same time and the main task is to merge them together. Use walls or arrows but beware of spikes. More than 40 levels with various obstacles. Game running on html5, made with Phaser. Game available on Play Market for free https://play.google.com/store/apps/details?id=cc.dreamlike.quady All feedback welcome ^__^ Watch trailer:
  19. Hi guys, We already posted about this game, but then it was only available as an Android version. Now it is available on the web and you can play it here: http://www.devaxgames.com/adventure-runners-game.html
  20. Hello guys. A few months ago I decided to start making html5 games. So I have been researching the best way of doing it and I decided to use Phaser for making html5 games. So after 2 months working with my teammate from high school we finally finished our first game. We would finish it in 3 weeks if we did not make graphic stuff. The game is fully made with Phaser, and we used Intel XDK for export on Android. Because of using a device aspect ratio for width and height the game is still not ready for the web, but soon it will be ready. , We still need to improve the game because it has a few little bugs . For slider on Player Select screen we have used Phase slider(https://github.com/netgfx/PhaseSlider). Description: Adventure Runners isendless running game where you draw a road for your player. In this game you will also have to watch for other traps that will be on your way. As you are passing more meters the game get's harder. Can you crack the game and get to 5000m? Play Game Trailer This is our first game... More games are coming soon....http://www.devaxgames.com/
  21. Your tasks - Development of a smartphone application for iOS, Android and BlackBerry devices using a cross-platform frameworks and native programming in Objective-C and Java - Project management (if desired) Your profile - Excellent understanding of code and very good technical knowledge in the areas of web and mobile applications - Higher education with excellent achievement in computer science or very good practical experience - Experience in the field of web applications including MVC and JS frameworks are prerequisites - Web design with HTML5 and CSS3 skills are desirable - Project experience with native development (Android, iOS) or Ruby-onRails What we offer - Attractive paid full-time employment - Work in the center of Berlin, on a campus with 4 other startups at Humboldt University - Startup Culture: No hierarchies, early responsibility and cooperation on an equal footing between all employees - Open space: You get enough freedom to implement projects and tasks independently. We value new ideas - Product is live: Apps for iPhone and Android online since september - Skillful and motivated development team - English is working language Application Please send us your complete application documents (cover letter, curriculum, portfolio) and possible starting date via email. Contact us if you have any questions left. We look forward to meet you personally! Daniel de la Cuesta (CTO) Email: jobs@bettertaxi.de Phone: +49 (0) 30/220 137 330 www.bettertaxi.com/jobs https://www.bettertaxi.com
  22. GrzegorzusLudi

    Bitewka - simple battle game

    Since last summer, I've been making a simple tactical game. Now I want to show it to the world. LINK: http://ludistrona.cba.pl/inexenRR.php Sorry for large number of text in Polish, but I'm kinda patriotic. ;P "Bitewka" means "little battle" in my language. Unfortunately, game doesn't word on mobile devices. How to play: You are red and fight with blue. Both armies are divided into units (max 8), consisting up to 16 soldiers. You command the units by dragging their symbols. I made seven stages: one easy (Noob War), two hard (Rangers, Elephants), three very hard (Horses, Challenge and Crossbows) and one hard-to-lose (Chuck Norris). I created also "Sandbox" (be aware what are you writing to "Code", it can crash after putting invalid text). HINT: you can destroy bigger armies if you move faster and have wider weapon range. Just avoid contact with enemy. Units available: -swordsmen - short distance, can bear a shield, -axemen - short distance, cannot bear shield, better attack stats -bowmen - long distance, cannot bear shield, poison arrows at 3 attack level -crossbowmen - long distance, can bear shield, -spearmern - slightly longer distance, can bear shield, longer spears at 3 attack level -horsemen - fastest (normal) unit, uses spears -elephants - strongest (normal) unit, -Chuck Norris (XD) - I wanted to make a mage, but I was too lazy. Each unit has three attack and defence levels of their weapon or shield. I allow to make your own version of the game. There's link to code: http://ludistrona.cba.pl/bitewkaenclearcodeRR.txt There are no images, whole game is only in one file, even weapons are drawn in the code whith strange sinus-based coordinates. The game is built from scratch with sole javascript and HTML5, no engine has been used. If I find some time, I would make more types of terrain (mountain, river, hill, forest) and even make a strategy game based on it - add map like in Total War series or Great War of Prefectures (a japanese flash game). But don't expect it to be made so quickly. ;P
  23. OK, Built the first game to license in Phaser. Still got quite a bit to learn, so any direction would be fantastic too. Just realised I don't have a video of it to post! well play it here and tell me what you think.
  24. Hey guys! I have a export problem in Unity for my architecture visualization(for web). Everytime I export from Unity for BabylonJS I only get 1 picture where are missing some details like the backgroung or the windows. Here you can see what I want to export: Here are the results of the rendering from the BabylonJS exporter for Unity: - http://prntscr.com/bi7ufs - http://prntscr.com/bi7vbc - http://prntscr.com/bi7vrp And here are my current settings in the BabylonJS exporter for Unity: - http://prntscr.com/bi86rc Can me anyone help with this problem? :c
  25. Hi Im Tomy owner of http://kiz10.com and http://m.kiz10.com I need games in HTML5, buy to Developers with good games, fos non-exclusive, pirmary or Exclusive licences, if is possible with API includes for scores and achievements for version desktop Let me know please PS: My mail is tomy.kiz10@gmail.com Kind Regards Tomy Kiz10.com sirg_kiz10 (api).rar