Jump to content

Search the Community

Showing results for tags 'word game'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 8 results

  1. https://letterfall-test.herokuapp.com/ *Made with PixiJS V4.7 and Box2D library* This is a solo project which was initially done to help grow my knowledge (self taught) but has slowly grown into more. I have done pieces in my spare time over the years. I was drawn in by the liquid-fun library/demo and wanted to create a small game with it. So what is this? A daily word game with physics and water! Some basic points (Also found in Help tutorial on site): - Every day a new word is loaded (midnight est) - The word will be incomplete - Top left shows a hint (not always) then below a partial Answer - There’s a pointer under the character space of the Answer to show the next character that needs to be chosen - Each space in Answer is color coordinated: orange being a consonant, green is vowel, and purple is a number. - Clicking on the letters on left or numbers on right will drop it in middle of screen where water is coming down (water helps makes the fall more random … letterFall.. WaterFall.. yea 😅) - The letter or number will hit the diamond shape below near where it falls, which will trigger a color: Red is wrong letter, Green is correct-however, needs to land on platform near bottom of screen - Clicking the directional keys on bottom will ‘nudge’ the last letter falling in given direction - Ultimately, the goal is to get the correct Letter to Fall onto the platform at bottom of screen for 3 seconds… doing so will confirm and then onto next letter until word is complete. - Scores are based on times to complete - I’ve tested on a lot of devices, and layouts should work on most platforms, however it does hammer on battery some until I further optimize… lower battery (sub 20%) will hinder performance unfortunately. Other notes: - This is still very early, pre-alpha!! Changes/features/etc are planned - There are leaderboards for each stage - Your score and attempts are tracked, and can replay stages up to the current day - Each day/word will have a set of RANDOM modifiers that get determined with the Word —then saved so when replay, the modifiers will remain same (so leaderboards are accurate using same modifiers for all) - Can login as a Guest, however, Guest scores will get deleted after two days - Planned for future: a modifier for possible horizontal ‘bullets’ (forewarnings on screen), seasons, and would like to have custom avatars solely based on personal career stats —> score/attempts/etc - It’s completely free now (no ads or slimy monetization) but I did put a lot of work into this so eventually maybe a donation page to keep it free of intrusive monetization will happen Known issues/bugs: - Can sign up with whatever name and password (There is a naughty word filter)… But need to remember (case sensitive) as I do not have a recovery process implemented. I do plan to use email as login credentials eventually. But for now, signing up requires no other info other then your login/pass. I know this is a way to circumnavigate the attempts tracking and will be addressing this in later updates. Also Guests will only be able to see first 5 questions of a season. I don’t want to require a long signup process or requiring personal info, etc. - It’s a pretty heavy game with the physics / water. As mentioned earlier, it will drain battery faster than most lighter apps. I’m constantly learning and improving this - ^^^ The coding is not professional 😐 but continuing to revamp it to be better and optimized. - No news link, plan to add this later so can stay up to date with my plans Phew… that is a lot but it’s a relatively simple web app game ! Hope some will enjoy LetterFall-Daily. Feedback and discussion always welcomed. Cheers
  2. There is a WORD game at https://www.html5pcode.com/a1ywordseven.htm that was designed to teach the art of coding. It uses structured programming, so it is easy to follow the logic of the design. The game is divided into small self contained pieces. It has a main program and a subprogram. The subprogram has routines that perform specific tasks when they are called by the main program. The game has links to YouTube videos that describe the operation of the main program and the subprogram routines. Once you learn how to design games like this one, you can go on to design your own games in JavaScript and/or a JS framework. This p-code lends itself to teaching coding because the source and object code are the same. The engine that created the code (source-code) is the same engine that executes the code (object-code). This makes it possible to do the following options. A DATA OPTION allows you to view the game's data, while the game is running. A TRAIL OPTION allows you to execute a few instructions at a time, so you can see what each routine is doing. A REAL TIME (RT) OPTION allows you to change instruction values, while the game is running. The YouTube videos show how these options are used in the designing of the game. There are many other games written in this p-code at https://www.html5pcode.com
  3. I've been working on a new type of word game called 'Redact' which involves removing letters from a sentence to reveal a hidden word. Find the game here: http://www.redact.online I went for a minimalist design with this as I felt it complemented the simplicity of the gameplay. Its designed to be played on a desktop/laptop computer, but working on mobile support! Instructions can be found by clicking the question mark in the top left. Let me know what you think!
  4. Word Crash is a fast-paced, physics-based word game for iOS and Android. It's kind of like tetris with letters. It's made in Phaser and packaged in cocoon.io as a native app. You can try it for free here: http://onelink.to/tw23cx
  5. Hi, Check out my new word game at http://samulikuusisto.com/SlotMachineGameAlphabetBlocks/wordreelAlphabetBlocks.html and http://samulikuusisto.com. Feel free to comment! Game Copyright Ⓒ 2016 Samuli Kuusisto. All Rights Reserved. Note: for some reason doesn't work on Safari version below 6, try instead Chrome, Edge, Firefox, IE or Opera. Thanks, Samuli Kuusisto
  6. WordBog is a cross platform word puzzle, supporting mobile web, native iOS+Android, desktop web, with Facebook integration. To play, make words by using letters in sequence, moving up, down, left, right or diagonally. Letters disappear when used, and letters above fall into the spaces. You can also turn the board clockwise or anticlockwise to switch things about. Words are scored by letter value multiplied by word length. When you've done your best, submit your score to see how you compare to your friends. A new free puzzle is released every day, where all players around the world compete on the same board. https://apps.facebook.com/wordbog [Note you can login with email+passcode instead of Facebook if preferred] Please let me know what you think!
  7. I have designed a word game which I have played a lot on a physical Scrabble board, and I would now like to have programmed with a view to placing it with a company such as Gamehouse. The screen presentation and player input would be similar to Scrabble. I know little of programming and wondered if anyone would advise me of considerations before contacting a programmer, such as Is solo player best to start with or should I go for multiplayer? Should I confine it to desktop or to mobile devices? Single platform or cross-platform? How important is difficulty level player options? Of course, I would direct the programmer to the company's developer resources for their compliance requirements. Thanks for your help.
  8. Play ONLINE now! Stranger than Fiction is a word-puzzle game in which you will decipher the stories of the people who once lived on a now-desolate planet. Uncover the secrets of a once great alien people through their scriptures! Solve word puzzles to translate foreign passages into English! Learn of a staggering tower and the passions that built it! Credits:Music by wandshrank ( http://wandschrank.newgrounds.com )Nova Square font by wmk69 ( [email protected] )Inconsolata font by Raph Levien ( http://www.levien.com/type/myfonts/inconsolata.html )Testing by Ursula Huxtable ( http://dreaming-is-freedom.deviantart.com/ ) Play now!
×
×
  • Create New...