Jump to content

Search the Community

Showing results for tags 'wordmatrix'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hello, I'd like to know if there is a method to calculate the position and the rotation from a transform matrix. In my case i calculate a transform matrix and i want to apply it to my mesh. I tried mesh.setPivotMatrix but i don't want to move the pivot, i want to move the mesh. So i have to move my mesh with mesh.position and mesh.rotation. It changes the worldmatrix of my mesh and i want this new worldmatrix equal to my transform matrix. That's why the function setWorldMatrix could be the theoretical solution of my issue. Thanks
×
×
  • Create New...