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Found 1 result

  1. Hello phaser.io community. Here are two addresses for the same phaser.io example. One is hosted on the official site, and the other by me: https://phaser.io/examples/v2/input/game-scale http://olli.wtf/battleground3/scale.html Their javascript content should be identical, but the trouble is that I'm seeing inconsistent behavior on the example hosted by me. Steps to reproduce: 1. Open Chrome desktop browser (I'm on Windows 7 64-bit Home Premium, Chrome 64.0.3282.140 (Official Build) (64-bit)) 2. Activate Chrome's developer tools (pressing F12) 3. Toggle device toolbar on and select iPad from the toolbar, so that a touch device can be emulated 4. Open the example page: https://phaser.io/examples/v2/input/game-scale 5. When the example has loaded, click on one of the melon sprites in the right side of the screen, and take note of the "World X" coordinate in the debug panel 6. Using the keyboard arrow keys, scroll the camera enough to the right so that the melon sprite that was originally clicked is now on the left side of the screen 7. Click the same melon sprite again and take note of the "World X" coordinate again 8. Compare the two "World X" coordinates. They should match, and at this point they do. 9. Repeat steps 1-8, but in step 4 open the same example that is hosted by me: http://olli.wtf/battleground3/scale.html. Result of step 8 then is that the "World X" coordinates do not match. Since the javascript content should be the same in both examples, tackling this is a little difficult. Is there maybe some deployment process I'm missing that would add extra javascript/css etc?