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Found 1 result

  1. Hi, I'm currently making a litlle top-down shooter game with Phaser. I'm using the method bellow to aim towards the mouse's position. sprite.rotation = game.physics.arcade.angleToPointer(sprite); This work very well, but I would like to allow the player to zoom in and out. I was following this idea : http://jsfiddle.net/NMNJ7/25/ which use the game.world.scale.set() method; But when I change the world's scaling, the angleToPointer() method is completly lost and it's impossible to aim. You can try this little exemple I've made to understand what goes wrong : https://jsfiddle.net/TomLeGrand/uh7d10eu/127/ Do someone has an idea to fix this? Thanks for you futur help