Sign in to follow this  
bubamara

Deleting texture from memory

Recommended Posts

Hi,

 

to prevent memory leak, I want to delete unused texture. What is the proper way to do it?

Let's say I created texture :

 

var button = PIXI.Texture.fromCanvas(canvas);

 

Later in the code i want to do something like this :

 

button.destroy(); // really delete texture from memory

button = PIXI.Texture.fromCanvas(canvas); //  newly created texture

 

Thanks in advance,

-bubamara

Share this post


Link to post
Share on other sites

yes exactly, thank you

 

EDIT: i  just tried it on bunny example-1 with no success.

 

function rem() {
   texture.destroy(true);
}

 

i get message :

 

Uncaught TypeError: Object function (width, height, view, transparent) {

// do a catch.. only 1 webGL renderer..

.

.

.

} has no method 'destroyTexture'

 

any idea?

Share this post


Link to post
Share on other sites

have someone idea, what is causing  error mentioned above? abything that i'm doing wrong?

also, shouldn't be here :
 

PIXI.Text.prototype.destroy = function(destroyTexture)
{
    if(destroyTexture) {
        this.texture.destroy();
    }
};
 
this.texture.destroy(true); ??

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.