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Can i use Spine mesh(FFD) in pixi?


GBear
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Pixi doesn't currently support plain skewing transforms let alone mesh deformation. I imagine you could technically create a custom display object for WebGL only that would support mesh deforms, but IMHO there is no way you could get the bog standard Sprite class to support it without making huge compromises elsewhere in terms of performance, and I also can't imagine how it could possibly also be supported for Canvas2D.

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